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10 Good suggestions 100 to go

Creator: Ninja_techies December 23, 2010 10:37pm
Ninja_techies
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I have been playing LoL for a while now after converting from DOTAism...at least until dota 2 comes out and ive seen some things that can be possibly improved on so heres my continuing list of suggestions that are mostly decent...EDITED COUNT:3(5,6,7,8)
#1.Moving surrender time from 25min to 15min
Reasoning...theres some games you know your going to lose they enemy is fed or a teammate keeps dieing but its still early and you dont want to wait another 10 minutes to surrender.

#2.Making more specific energy/mana/rage to heros
Except for Mordekaiser a hero uses energy or mana but some heros specifically tanks should use something like rage(as in WoW)when they hit an enemy they gain 1 rage when they take damage they gain 1.5 rage and their skills use this accordingly like an ulti would take like 50 rage while a basic ability would take somewhere around 15 heros would lose 1 rage per second and 100 would be the max amount unless certain items are bought(more on this later)

Mana should be more caster specific someone like Gangplank or Yi doesnt have magical ties and should use energy or theoretical rage,some heros like Kayle have some magical base and could use mana

Energy is good but should be given to more heros and regen should be base 1 per second with the 200 max left(items later)

#3 Item recovery in relation to #2
Mana regen items could be converted to help theoretical rage and energy...the basic 3 mana per 5 second could also recover .50 energy and .25 rage a second(with this you would eventually get to be faster than you lose it but it would be capped at 1.50 per second)and it would scale with item regen 6 would double to 1 energy and .50 obviously and so on and so on

Items that add Mana should also add to your maximum energy/rage like for every 1 mana it would add .25 to mana or .10 to rage

or make specific items/add it to items that casters dont get that add to max energy/rage something like Beserkers Greaves would add 10 to energy or 5 to rage

#4Removing outdated and bad guides
there have been a few ideas on here about that so i just put it in here for mainly filler...guides should have stricter rules on publishing them so heros dont end up with 500+guides when only the first 3 with high ratings gets looked at

#5 Putting Promote back in
Limit it to one hero per team and Nerf it a bit simple...i wasnt here for when it was usable but it seams like a helpful spell for pushing in the end when you can win it with one good push...Promote-Upgrades your seige minion(the one with a cannon dont know the name)giving it armor plating and doubling its HP and damage 5min cooldown...the minion gains double armor/HP/Damage and looks beastlier...the long cooldown means you have to use it wisely...and promote would go in the lv11 spot since there seams to be a hole...

#6 Revive change
Revive should be modified to respawn your hero at the location he/she died with half hp/mana/energy/rage with a 5minute cooldown it can only be used within 15 seconds of your death...the talent for it would revive you with full health and mana but add 5 minutes to cooldown time

#7 Customizable Item prebuilds and sending items to hero
It would be located somewhere on your character page...you could place up to 3 items that would appear on the shop page that you usually get like me with philosophers stone ninja tabi or Mercury boots since they work on most heros its more just for convenience

And an added suggestion for items you can buy while you away but the item would be faded out and say you must return to shop to retrieve this item...or you can send the item over for 50g cost and it would send a runner of sorts that would bring your items to you...the "runner"would be a model of a pack mule or something that moves at 400ms and is invulerable

#8 Bonus for randoming heros
The random would have a warning like you cannot change your hero selection...randoming a hero gets you 100 bonus gold and a 1% exp increase you wouldnt see what hero you picked until the game actually started so if you didnt like it and you left it would blemish your record

#9 A Hero/item suggestion section(like Dotastrategy)
so the community can add suggestions that can actually be applied if they are good enough and balanced for the current game

#10 Reforming Hero Roles
Someone like Cho'Gath or Galio shouldnt be considered a mage nor someone like Akali be considered a tank

i suggest reforming the system to be more specific about the heros and remove some unnecessary categories such as "Tough" or farmer or snare since they all relate to something(except farmer...)tough is tank and snare is stun obviously

theres the first 10 as i play more and learn more about LoL ill post some more...P.S. you guys should hire me XD

Troll/agree/disagree/discuss below
caucheka
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well lets see.

nothing to say about surrender. i don't surrender, ever.

2. this isn't WoW. energy is ninja specific for a reason, and just because gp and yi have no, magical ties per se, that doesn't mean they shouldn't use mana. look at olaf.

3. energy is built so that it has a very low, fixed ammount that regenerates quickly.

4. i've said things like this myself. but yet here we are.

5. i wasn't here for promote either. but i've seen why it was removed and i agree with its removal.

6. no offense but i don't like the way you want to change revive. it'd be like a second guardian angel.

7. theres mods out there that allows you to change the recommended items for each champion. if its that much of a problem you can find em and use it.

8. ok now thats just stupid. then everyone would choose random for that 100 gold.

9. people suggest things all the time to riot. doesn't mean they have to listen to us. it's their game overall.

10. why not? all champions are built so that you can play them at least 2 different ways, instead of having a fixed role in a team. you might not agree with it but if i had to play shaco as an ad every game i'd get sick of it, its also fun to play unorthodox builds that happen to work out really well, like magewick or ap tryn.


ps. they won't hire you :O
I like things that make me feel stupid. - Ken Levine
B-Wong
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I have been playing LoL for a while now after converting from DOTAism...at least until dota 2 comes out and ive seen some things that can be possibly improved on so heres my continuing list of suggestions that are mostly decent...
#1.Moving surrender time from 25min to 15min
Reasoning...theres some games you know your going to lose they enemy is fed or a teammate keeps dieing but its still early and you dont want to wait another 10 minutes to surrender.
Agree
#2.Making more specific energy/mana/rage to heros
Except for Mordekaiser a hero uses energy or mana but some heros specifically tanks should use something like rage(as in WoW)when they hit an enemy they gain 1 rage when they take damage they gain 1.5 rage and their skills use this accordingly like an ulti would take like 50 rage while a basic ability would take somewhere around 15 heros would lose 1 rage per second and 100 would be the max amount unless certain items are bought(more on this later)

Mana should be more caster specific someone like Gangplank or Yi doesnt have magical ties and should use energy or theoretical rage,some heros like Kayle have some magical base and could use mana

Energy is good but should be given to more heros and regen should be base 1 per second with the 200 max left(items later)
Totally makes having the Manamune useless but meh, I really don't care for this too much. It's like saying "Mundo can make fire appear, therefore he must be some sort of black magician, give him mana!" No, he just doesn't work with mana.
#3 Item recovery in relation to #2
Mana regen items could be converted to help theoretical rage and energy...the basic 3 mana per 5 second could also recover .50 energy and .25 rage a second(with this you would eventually get to be faster than you lose it but it would be capped at 1.50 per second)and it would scale with item regen 6 would double to 1 energy and .50 obviously and so on and so on

Items that add Mana should also add to your maximum energy/rage like for every 1 mana it would add .25 to mana or .10 to rage

or make specific items/add it to items that casters dont get that add to max energy/rage something like Beserkers Greaves would add 10 to energy or 5 to rage
I have no clue what the hell you're saying but good for you :)
#4Removing outdated and bad guides
there have been a few ideas on here about that so i just put it in here for mainly filler...guides should have stricter rules on publishing them so heros dont end up with 500+guides when only the first 3 with high ratings gets looked at
Guide system is still in discussion.
#5 Putting Promote back in
Limit it to one hero per team and Nerf it a bit simple...i wasnt here for when it was usable but it seams like a helpful spell for pushing in the end when you can win it with one good push
Meh, the spell was alright. I don't think having one promote minion that's ultra-nerfed would help. It'd probably be more detrimental to have that Promote than to have some other spell
#6 Revive change
Revive should be modified to respawn your hero at the location he/she died with half hp/mana/energy/rage with a 5minute cooldown it can only be used within 15 seconds of your death...the talent for it would revive you with full health and mana but add 2.5 minutes to cooldown time
Don't like it. Mainly on the fence about it because of my beloved jungle Evelynn, you'd be changing the mastery tree for it and spawning at half health = nonono!
#7 Customizable Item prebuilds and sending items to hero
It would be located somewhere on your character page...you could place up to 3 items that would appear on the shop page that you usually get like me with philosophers stone ninja tabi or Mercury boots since they work on most heros its more just for convenience
Agreed.
And an added suggestion for items you can buy while you away but the item would be faded out and say you must return to shop to retrieve this item...or you can send the item over for 50g cost and it would send a runner of sorts that would bring your items to you
That'd be ridiculous. We'd just see characters like Tryndamere or Soraka every game because they can lane for ****ing ever and without having to head back to the shop to buy something, they'd be insanely great farmers all game 'round.
#8 Bonus for randoming heros
The random would have a warning like you cannot change your hero selection...randoming a hero gets you 100 bonus gold and a 1% exp increase
Me likey. But only if we can sell certain champions/disable certain champions. I don't want to spawn as a character that I bought at one time because I thought he/she was good but it turns out I'm not so good with him/her. Likewise, I don't want to spawn as a champion on rotation if I have never played him/her.
#9 A Hero/item suggestion section(like Dotastrategy)
so the community can add suggestions that can actually be applied if they are good enough and balanced for the current game
Wat. Confusing sentence
#10 Reforming Hero Roles
Someone like Cho'Gath or Galio shouldnt be considered a mage nor someone like Akali be considered a tank

i suggest reforming the system to be more specific about the heros and remove some unnecessary categories such as "Tough" or farmer or snare since they all relate to something(except farmer...)tough is tank and snare is stun obviously
Cho and Galio are mages, though. I don't think it really matters because if you're looking at those tags to choose what kind of character you want to play, you probably would just use the recommended items, anyways, it's not gonna help noobies or anyone, really. There could be a change to the system but it's not going to make a difference at all.
theres the first 10 as i play more and learn more about LoL ill post some more...P.S. you guys should hire me XD
Hire?
Troll/agree/disagree/discuss below


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Ninja_techies
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What mods?...im still pretty new...TY for feedback even if you disagreed with almost everything =)

5 thats why i also suggested nerf
6 it has a 5minute cooldown so youd only get to use it a few times(EDIT in OP changing to 10minutes with talent because it seams more balanced)
8 which is why its locked after you random so if you dont like the hero you couldnt chnage it(EDIT the icon would show a question mark until the game starts so if you didnt like the hero if would be a loss on your record if you left
9 is more for fan made items like at DS i think ice frog only took one fan suggestion into the game(aside from mass ones)
10 i really done think that farmer needs to be a catagory along with some others that really dont need to be there
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idk where to get em but i heard someone talking once about having some kinda mod that changed recommended items.

also i didn't notice the return to shop thing before. personally i think not having to return to the shop to get items is stupid. items are fine the way they are.
I like things that make me feel stupid. - Ken Levine
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caucheka wrote:

idk where to get em but i heard someone talking once about having some kinda mod that changed recommended items.

also i didn't notice the return to shop thing before. personally i think not having to return to the shop to get items is stupid. items are fine the way they are.


which is why it would cost 50g and take some time to run the items to you(EDIT in OP added more detail...the "runner"would be a model of a pack mule or something that moves at 400ms and is invulerable)
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sorry dude but i don't think there would be any way you could convince me that its a good thing.
I like things that make me feel stupid. - Ken Levine
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caucheka wrote:

sorry dude but i don't think there would be any way you could convince me that its a good thing.

Yep.
5 thats why i also suggested nerf
Wait... that's the point I was making :p with the nerf it'd be very impractical to have it on the team rather than another summoner spell
6 it has a 5minute cooldown so youd only get to use it a few times(EDIT in OP changing to 10minutes with talent because it seams more balanced)
The current Revive is at 9 minutes. I don't think the 10 minute cooldown would change anything, nore will anyone use it. I just don't think reviving within a limited timeframe of 15 seconds is very good because if you're going to revive on the SAME spot then you'll normally end up in a *****torm within those 15 seconds and end up just dieing again. I like Revive the way it is now (but if only it had a bit less of a cooldown).
9 is more for fan made items like at DS i think ice frog only took one fan suggestion into the game(aside from mass ones)
I see, but meh, Riot is weird. Some items fans suggest are completely ****ing stupid anyways haha :P
10 i really done think that farmer needs to be a catagory along with some others that really dont need to be there
Meh, but it's not gonna make a difference if it's there or not, just my opinion.

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#1. Instead of moving the surrender time to 15 mins, they should try and implement a system where people don't suffer when someone is AFK, maybe giving a buff, or allowing players to join the game with an average of the levels and/or gold? (hmmm its something to brainstorm about)

#2. I agree 100%, I have no idea why they give melee champions mana, for example Xin would be so much better if he was cooldown dependant.

#3. I disagree it will be difficult to balance and implement.

#4. Yeah I guess the mods should work on that

#5. Well some friends said its OP as hell, so meh its better to just remove it

#6. Thats actually a really good idea, atleast now people will actually USE IT, I meanonce your level 30, I guess the only peeps who would use revive are: Twisted fate, Pantheon and...shen (tanks)

#7. mods.

#8. Hmm I dont like the idea, peopel should choose what they want to play, encouraging random selections can make the whole team fail and also a bonus of 100g will give certain people an advantage.

#9. Just chill on Mobafire builds for item suggestions, etc.

#10. lol i agree with caucheka : MAGEWICK FOR THE WIN.

PS: B-Wong quotes way too much >.>!!
Ninja_techies
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@^
5 Promote nerf,Limited to one per team...(EDIT in OP added Detail...Promote-Upgrades your seige minion(the one with a cannon dont know the name)giving it armor plating and doubling its HP and damage 5min cooldown...the minion gains double armor/HP/Damage and looks beastlier...the long cooldown means you have to use it wisely...and promote would go in the lv11 spot since there seams to be a hole...

6 was one reason for the suggestion only newbies use it becuase they think its cool but after a while they realize it sucks and its never seen agian

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