Tauricus2017 wrote:
How about enchanter supports? Isn't their main duty, making sure that it is their carry who is MVP? I feel like winrate is the only really calculatable and objective way of displaying the overall effectiveness of each champion.
In a normal game "Winrate" is a relevant source of information, but as Ive discussed in league winrate means nothing because riot has artificially gamed those statistics. In 99% of competetive games you get matchmaking where it tries to match you evenly with your team, and against the enemy team ( or as close as humanly possible ). Riot however, decided to completely do away with the matchmaking system that literally every competitive game uses, and instead they have a matchmaking system whose ONLY goal is to keep you at 50%, now to most lay people these two systems may appear very similar but the outcomes are completely different.
In the normal matchmaking system you CAN pull information like champion winrate etc to decide which champions need balance ( again, because they're not artificially weighing for or against any matches )
In Riot matchmaking the overall champion winrates are ONLY a function of their ****ty matchmaking system, because they artificially weigh for or against teams based on the winrates of the players.
So no, winrate is completely useless, there are PLENTY of champions sitting at sub 50% winrate, but who need nerfs and PLENTY of champions sitting ABOVE 50% winrate and need buffs, the problem is that with such "Clean" statistics spoon fed to people with no understanding of statistics it APPEARS to them, this system is fairly balanced with most champions being at or near 50% ( again... just a function of their matchmaking system, not a function of champion strength ), but this information has been presented as a bit of a mental trap, because it doesnt really provide any useful statistics, BUT it manages to put forward an aura of good balance ( despite the fact their matchmaking system SPECIFICALLLY hides champions that are too strong or too weak in statistics )
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Each champion should have roughly a 20% MVP status +/- 1 to 2 percentage points based on roles .