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Morde Huge Changes

Creator: Gravefury November 2, 2010 5:37pm
Gravefury
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Permalink | Quote | PM | +Rep November 2, 2010 5:37pm | Report
Mordekaiser

* Mace of Spades
o Base damage increased to 80/110/140/170/200 from 20/40/60/80/100
o Now scales off of only bonus damage rather than all damage
o Now deals 75% bonus damage if Mace of Spades only hits 1 target
o Health cost reduced to 20/25/30/35/40 from 30/35/40/45/50
o The main target of Mace of Spades now generates shield for Mordekaiser
* Creeping Death
o Base damage increased to 24/38/52/66/80 from 16/32/48/64/80
o Ability power ratio increased to 0.2 from 0.15
o Increased missile travel speed when casting Creeping Death on an ally
* Siphon of Destruction
o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245
o Ability power ratio increased to 0.6 from 0.4
o Base shield generation reduced to 1/2/3/4/5 from 6/9/12/15/18
* Children of the Grave
o Now steals 24/29/34% of the target's maximum health over the duration up from 24/28/32%
o Now deals half damage to the target initially and half damage over time
o Duration increased to 10 seconds from 8
o Total ability power ratio over the duration increased to 0.04 from 0.016
o Fixed a bug where Children of the Grave was improperly blocked by Black Shield
o Mordekaiser now gains 20% of the pet's Ability Power, reduced from 25%
o Mordekaiser now gains 20% of the pet's Attack Damage, reduced from 25%
* Children of the Grave Pet
o The pet now gains 75% of Mordekaiser's ability power and damage at all 3 ranks and the ratio itself no longer increases with Mordekaiser's total ability power
o Pet health bonus reduced to 15% from 50%
o Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors
* Iron Man
o Shield generation increased to 30% from 25%
o Fixed a tooltip bug
* General
o Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25%
o Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in
o Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike)
o Reworded/simplified several tooltips

After, testing out him, He loses a lot of hp using his skills he loses true hp instead of his shield when he uses his skills. I would get some spellvamp items such as a hextech revolver early on, so you don't lose hp while farming. and I think you can play more like a hybrid now because his q does a really lot of damage
Bee
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Permalink | Quote | PM | +Rep November 2, 2010 10:30pm | Report
This is the one I hate the most.

Pet health bonus reduced to 15% from 50%


Why such a huge change? 15% from 50%?

It would have been better if it was 35%. 15% is just way too little... the dmg from the uti itself is already weak enough, why would you lower the reward by that much ? This really does make me very angry.
B-Wong
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Permalink | Quote | PM | +Rep November 2, 2010 10:33pm | Report
He's still ridiculous with his pushing power and now that his Q does more damage it's a lot easier to push from what I see. He's no longer Ult-dependant, anyways.

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