Damage - low enough to make last hitting annoying
Health - um. medium.. enough. that the champion doesnt evaporate. >Twitch, <=Annie, Janna
Spells - Strong? Right?
Move Speed - Balanced. XD!
Passive: Negalignment - Jacynth's gem matrix absorbs and interferes with healing energy. If an opponent heals near(range:fiddle q) Jacynth, restore to her half the amount in mana.
Q - Debilitate - 2 nearest champs proc 1 stack Hex debuff, reducing their critical checks and movespeeds by -5/10/15/20/25% per stack, to 1/2/3 maximum stacks of debuff.
COST: 25/50/75/100
CD: 15/15/10/5/5
Duration: dunooo.. like. forever. at 5. 1/2/2/3/4
W - Mark of Censure - cleanse Jacynth and the nearest ally. If an ally has an ailment removed, it explodes, dealing 50 + (1.0) of AP to nearby enemy units in range of like, Karma's e+r.
COST: 100
CD: 13/12/11/10/9
E - Sin Eater - toggle. every third hit deals extra magic damage (.25/.25/.5/1.0/1.25) of AP, stuns .5 sec, and costs 55/60/90/125 mana,
Walk: "Assuredly." "Entirely." "So clever,"
T: "Dark times are coming." / "Taric your luck has run out."
R - Cahexia - Passive: collects stacks. Stack permanent until death.
1, effect: range of passive increases to TF's q, add effect to passive to dealing 1 stack of
Defile debuff to healers when they heal within it.
2, effect: range of passive extends to TF's R, add effect to passive of dealing 1 stack Hex
to any target healed within Jacynth's passive
3, effect: add effect to W of also detonating her effects, and of healing the ally cleansed
by 200.
4, Maximum stacks, remove all stacks of Cahexia, then proc 1 stack Hex to any hexed champions, and one stack Defile to any Hexed champions. Then heal any opponent in range of her passive 250.
- Activate: Proc 1 stack Cahexia to Jacynth. Then, create a circle range Maokai's R, and proc 1 stack Defile to all enemy champions in range circle. Then, heal the party by the total real amount of AD/AP taken. For 5 seconds in the circle reduce the chance to critical by 50%. Proc 1 stack Cahexia to Jacynth for each critical which occurs within that 5 seconds. Proc 1 stack defile to any champion that criticals within range of Jacynth's passive when activated.
- Defile debuff, effect: reduce effected Champions's AD/AP by 20% and mve speed by 15% for 2/3/3 seconds. + 1 second for each stack of Cahexia Jacynth has.
COST: I dont know. A lot. 350 mana. 500 mana. A balanced amount of mana, lmfao.
CD: ? / ? / ?
[quote=deyrth]I wanna do like,
Jacynth,
Luck Blight Stone
TYPE: Debuff Support
Damage - low enough to make last hitting annoying
Health - um. medium.. enough. that the champion doesnt evaporate. >Twitch, <=Annie, Janna
Spells - Strong? Right?
Move Speed - Balanced. XD!
Passive: Negalignment - Jacynth's gem matrix absorbs and interferes with healing energy. If an opponent heals near(range:fiddle q) Jacynth, restore to her half the amount in mana.
Q - Debilitate - 2 nearest champs proc 1 stack Hex debuff, reducing their critical checks and movespeeds by -5/10/15/20/25% per stack, to 1/2/3 maximum stacks of debuff.
COST: 25/50/75/100
CD: 15/15/10/5/5
Duration: dunooo.. like. forever. at 5. 1/2/2/3/4
W - Mark of Censure - cleanse Jacynth and the nearest ally. If an ally has an ailment removed, it explodes, dealing 50 + (1.0) of AP to nearby enemy units in range of like, Karma's e+r.
COST: 100
CD: 13/12/11/10/9
E - Sin Eater - toggle. every third hit deals extra magic damage (.25/.25/.5/1.0/1.25) of AP, stuns .5 sec, and costs 55/60/90/125 mana,
Walk: "Assuredly." "Entirely." "So clever,"
T: "Dark times are coming." / "Taric your luck has run out."
R - Cahexia - Passive: collects stacks. Stack permanent until death.
1, effect: range of passive increases to TF's q, add effect to passive to dealing 1 stack of
Defile debuff to healers when they heal within it.
2, effect: range of passive extends to TF's R, add effect to passive of dealing 1 stack Hex
to any target healed within Jacynth's passive
3, effect: add effect to W of also detonating her effects, and of healing the ally cleansed
by 200.
4, Maximum stacks, remove all stacks of Cahexia, then proc 1 stack Hex to any hexed champions, and one stack Defile to any Hexed champions. Then heal any opponent in range of her passive 250.
- Activate: Proc 1 stack Cahexia to Jacynth. Then, create a circle range Maokai's R, and proc 1 stack Defile to all enemy champions in range circle. Then, heal the party by the total real amount of AD/AP taken. For 5 seconds in the circle reduce the chance to critical by 50%. Proc 1 stack Cahexia to Jacynth for each critical which occurs within that 5 seconds. Proc 1 stack defile to any champion that criticals within range of Jacynth's passive when activated.
- Defile debuff, effect: reduce effected Champions's AD/AP by 20% and mve speed by 15% for 2/3/3 seconds. + 1 second for each stack of Cahexia Jacynth has.
COST: I dont know. A lot. 350 mana. 500 mana. A balanced amount of mana, lmfao.
CD: ? / ? / ?[/quote]
Jacynth,
Luck Blight Stone
TYPE: Debuff Support
Damage - low enough to make last hitting annoying
Health - um. medium.. enough. that the champion doesnt evaporate. >Twitch, <=Annie, Janna
Spells - Strong? Right?
Move Speed - Balanced. XD!
Passive: Negalignment - Jacynth's gem matrix absorbs and interferes with healing energy. If an opponent heals near(range:fiddle q) Jacynth, restore to her half the amount in mana.
Q - Debilitate - 2 nearest champs proc 1 stack Hex debuff, reducing their critical checks and movespeeds by -5/10/15/20/25% per stack, to 1/2/3 maximum stacks of debuff.
COST: 25/50/75/100
CD: 15/15/10/5/5
Duration: dunooo.. like. forever. at 5. 1/2/2/3/4
W - Mark of Censure - cleanse Jacynth and the nearest ally. If an ally has an ailment removed, it explodes, dealing 50 + (1.0) of AP to nearby enemy units in range of like, Karma's e+r.
COST: 100
CD: 13/12/11/10/9
E - Sin Eater - toggle. every third hit deals extra magic damage (.25/.25/.5/1.0/1.25) of AP, stuns .5 sec, and costs 55/60/90/125 mana,
Walk: "Assuredly." "Entirely." "So clever,"
T: "Dark times are coming." / "Taric your luck has run out."
R - Cahexia - Passive: collects stacks. Stack permanent until death.
1, effect: range of passive increases to TF's q, add effect to passive to dealing 1 stack of
Defile debuff to healers when they heal within it.
2, effect: range of passive extends to TF's R, add effect to passive of dealing 1 stack Hex
to any target healed within Jacynth's passive
3, effect: add effect to W of also detonating her effects, and of healing the ally cleansed
by 200.
4, Maximum stacks, remove all stacks of Cahexia, then proc 1 stack Hex to any hexed champions, and one stack Defile to any Hexed champions. Then heal any opponent in range of her passive 250.
- Activate: Proc 1 stack Cahexia to Jacynth. Then, create a circle range Maokai's R, and proc 1 stack Defile to all enemy champions in range circle. Then, heal the party by the total real amount of AD/AP taken. For 5 seconds in the circle reduce the chance to critical by 50%. Proc 1 stack Cahexia to Jacynth for each critical which occurs within that 5 seconds. Proc 1 stack defile to any champion that criticals within range of Jacynth's passive when activated.
- Defile debuff, effect: reduce effected Champions's AD/AP by 20% and mve speed by 15% for 2/3/3 seconds. + 1 second for each stack of Cahexia Jacynth has.
COST: I dont know. A lot. 350 mana. 500 mana. A balanced amount of mana, lmfao.
CD: ? / ? / ?