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A couple of things about Hecarim...

Creator: MasterShorty
May 3, 2012 8:13am
5 posts page 1 of 1 Forums » Theory Crafting & Ideation » A couple of things about Hecarim...
Permalink | Quote | PM | +Rep | Commend by MasterShorty » May 3, 2012 8:13am | Report
Everyone seems to think that Hecarim is not viable. I have been playing Hecarim ever since he went free (dont feel like buying him yet), and I have found he is extremely fun to play and easy (for me) to win with. I average around 7 kills per game with around 2 deaths. I build him bruiser style (addressed below), and I cover the ground with noob bodies.

I have been watching streams, YouTube videos, reading forum posts, etc. And everone seems to think that Hecarim is not viable in game for the following reasons.
a) His passive scaling is very low, making it stupid to try and build full movement speed.
b) You have to build him full damage if you want to do any damage.
c) Bruiser/Tank Build is not viable because he needs damage to properly execute his potential.
d) Too weak early game.

I am going to address these arguments against Hecarim, because I believe them to be made by people who dont know Hecarim at all, or refuse to accept the fact that a champion that seemed really bad when he was first announced actually became awesome. Tell me what you think!!

a) His passive has low scaling because his has such high movement speed from early to late game. His scaling *must* be low, otherwise he would be OP. At lvl 6 with no movespeed runes (thats right), and with lvl 1 boots, I have 400 movement speed. I find that people who make this argument have tunnel vision on Hecarims weaknesses (which he does have btw), and refuse to accept the fact that his scaling is just fine. If you make this argument, please, argue for his *actual* downsides...not ones that *could* be downsides. Hecarim is not one of those amazing early game champions...with higher scaling on his passive he *would* be a better lvl 1 champion, but late game he would just be OP.

b) Not true! You dont have to build him full damage! Trust me, I rush Trinity Force and Heart of Gold. After that I usually grab Yomuu's Ghostblade *or* Frozen Mallet. And THAT IS ALL I NEED! Because of the damage, ability power, and movespeed/attspeed you get from Trin Force, you dont need a full set of damage items. Zeal scales with your passive, phage scales with you Q and E, and Sheen buffs your R and W.
Speaking of Sheen...lets talk about sheen for a second. Sheens passive does extra damage to an opponent every time you use a skill. So lets say you are in a teamfight...You charge in with R or E, auto attack (deals bonus damage), Q, Auto attack, W, Auto Attack, Q, Auto Attack---> they are dead...ANOTHER BLUE RIBBON FOR HECARIM! Then with Ghostblade or Frozen Mallet you can hunt down runners. Also, Ghostblades actuve....dont forget that =D
The rest of my build is pretty simple. Grab items like Shurelyas Reverie, Aegis of the Legion, Randuins Omen ETC. Items that will help your passive. In a teamfight I run in with Shureliyas, then Activate Ghostblade, and then activate Randiuns. With the actives on these items and your passive, you have an easy 200 attack damage. Who says you need more damage?

C) (addressed above....if you need more explanation, please...respond below!!)

D) Yes...this is one of his downsides....this is what makes laning with Hecarim really hard, if not impossible. That is why I think he is best suited for jungling. He has a decently fast jungle, and can counter jungle very well with his base movespeed and his E. But yes, if you dont build right, have the right masteries, and the right runes, even Jungling is hard. I believe it was my second time jungling him that I died to Red Buff (cuz Im a noob...we ended up winning that round btw.)

So all in all, he has a weak early game...but late game he is awesome.

Think of him as an Amumu with attack damage...hooves, a really awesome spear thing, a bunch of blue ribbons...and yeah....
that analogy sucked...
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Permalink | Quote | PM | +Rep | Commend by caucheka » May 3, 2012 8:33am | Report
what else do you have besides boots that gives you ms? because boots 1 only gives 50 movement iirc, which would bring hecarim to 370.


boots of swiftness is 90ish, so not even counting runes or masteries or ms from other items you're getting 22.5 free damage. that is a pretty good steroid for a passive.


according to cost efficiency, 1 point of ad is worth 38 gold. just boots of swiftness gives you 855 gold worth of ad. considering i also build a trinity force, the ms bonus from both initiator and the one in utility, and ms quints, i'm getting over 1k worth of gold in free attack damage.
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Permalink | Quote | PM | +Rep | Commend by MasterShorty » May 3, 2012 9:52am | Report
Yes. I dont understand tho...are you agreeing with me? Or are you dissagreeing...

As for items...I listed them all above. As for boots, it all depends...If I am rocking early game I will get speedy boots, if not I will get ninja tabi or merc treads.
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Permalink | Quote | PM | +Rep | Commend by caucheka » May 3, 2012 3:46pm | Report
agreeing.

just to be sure we're clear, besides boots you have trinity force, youmuus or mallet, shurelias, aegis, and randuins?
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Permalink | Quote | PM | +Rep | Commend by MasterShorty » May 3, 2012 8:57pm | Report
yeah pretty much. It changes per game tho.
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