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General runes for Jungling

Creator: TheWeekndOVOXO January 24, 2012 1:54pm
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TheWeekndOVOXO
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Lugignaf
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Depends.
Glyphs are usually choice.
Seals are always armor.
Quints and Marks are dependent on your champ.

Lee takes different marks/Quints than Yi, Malphite or Fiddles.
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Zoki
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Really depends on your route, champion, masteries and starting item.

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TheWeekndOVOXO
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Alright, thanks guys. Appreciate the super duper fast replies.
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Luther3000
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The ones you listed are good for most junglers. I'd use ArP quints.

Certain junglers prefer AD reds and/or quints and obviously for someone like Fiddlesticks or Amumu it's going to be different.
PotatisFarfar
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My jungle rune page that pretty much works on every one:

7 arp red.

2 as red

9 armor yellow

9 as blues

3 ad quints.

It is tailored for my shaco. but i bassicly works on all junglers.
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I like MR/lvl blue better since you're generally going to transition into an offtank on most junglers.
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Luther3000 wrote:

I like MR/lvl blue better since you're generally going to transition into an offtank on most junglers.


Quoted:
It is tailored for my shaco. but i bassicly works on all junglers.
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Shh potato.

Go clop to Luna.
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Standard jungle runes -
9 ArP
9 Armour
9 MR/Level OR flat MR
3 ArP quints (if your champion has skills that scale well with AD, roll with AD, usually, like Pantheon)

Though there are a LOT of exceptions.

Champions that benefit from AS (Udyr/Noc/Shyv) might want AS marks to focus on their jungling. This may detract from their transitional capabilities, though.

Really, really depends though.

For a standard jungle rune page, go with the runes above.

Common variants -
3 AD reds
6 ArP reds (so you do true damage to creeps with offence masteries)
9 Armour
9 MR/Level OR flat MR
3 AD quints

For AD heavy champions such as Lee or Panth for a good early game.

9 AS
9 Armour
9 MR/Level OR flat MR
3 ArP quints

AS heavy champions.

9 MrP
9 Armour
9 MR/Level OR flat MR
3 AP quints

Magical damage champions. Singed, for example.
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