EDIT
- Changed his name
- Reworked (E)
- Added base damage per level
- Added base cooldowns per level
- Nerfed the damage on (Q) and (R)
- Added the range for each ability
- Added ap ratios
- Tweeked the mechanics of the slow on (W)
- Added range modifications when the passive is in effect
- Added concept art (Yes I drew it, no it isn't perfect)
- Added jokes, taunts, and other quotes.
So this is my first champion concept, and I'm sure quite a few people have thought up ideas for a water mage before, hopefully mine still has some unique aspects. I hope you guys like what I've came up with so far.
-This is still very much a work in progress and is constantly being updated, so any constructive feedback is much appreciated.
Riptide: The Raging Torrent
Health: Average
Attack: Weak
Spells: Strong
Difficulty: Average/Hard
Range: 550
Movement Speed: 310
Note: Hp, Mana, Hp Regen, Mana Regen, Atk Damage, Atk Speed, Magic Resist and Armor would all by typical of what you would see on a ranged ap mage similar to Brand or Malzahar.
Storm Surge (Passive): If an ability targets an enemy who is in the water (or had been in the last 15 seconds) the ability has its radius/range increased. And if you are in the water (or had been in the last 15 seconds) your abilities gain 10 ability power at level 1.
( ap boost from passive will increase by 10 per level )
Note: The radius or range increase will be fixed per level.
(Q) Water Trident: Riptide creates a trident of water and hurls it at target location in a straight line, colliding with the first target it encounters dealing 60 / 105 / 150 / 195 / 230 base damage ( +65% of ability power ). If Water Trident passes over a water source or hits an enemy that is or had been in a source of water in the past 15 seconds, it will deal 20/40/60/80/100 additional damage to the initial target and then will deal splash damage in a radius around the target for 50 / 70 / 90 / 110 / 130 base damage.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
Range: 950 ( Storm Surge Range: 1150 )
(W) Whirlpool: Create a small whirlpool at target location that quickly grows outward, reaching its full size in .5 seconds. Deals 30 / 50 / 75 / 90 / 115 base damage ( +20% of ability power ) each second and lasts for 6 seconds. Enemies caught in the center are slowed by 45 / 50 / 55 / 60 / 65% until they leave the whirlpool. Enemies on the edge however are pulled inward for .75 seconds and are then slowed by 35 / 40 / 45 / 50 / 55% until they leave the whirlpool. if Storm Surge is active the radius of the pool increases by 20%. Whirlpool also leaves a persistent puddle of water that lasts 25 seconds after the damage has ended.
Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
Range: 800
Note: - Starts very small, about the size of Orianna's Q, then grows to about the size of Gragas's Q.
- When enemies are pulled toward the center it would behave as if they were snared, in other words they can still use abilities for the duration, but cannot use abilities that cause movement. Again, this "moving snare" would only last for .75 seconds.
- Enemies that were at the center upon activation are not pulled if they try to leave, only slowed.
(E) Hydroplane (Passive): Riptide encircles his feet with water and gains increased movement speed and ignores unit collision whenever he is over a source of water. Additionally Hydroplane leaves a pool of water at Riptide's location every 3rd spell cast that persists for 30 seconds. The pools left behind deal no damage or have any effects.
Hydroplane (Active): Riptide liquifies his entire body and becomes immune to stuns for 2 / 2.5 / 3 / 3.5 / 4 seconds. If Riptide is standing in water when Hydroplane is active he may target a different water source and rapidly travel from one to the other. Deals 70 / 90 / 110 / 130 / 150 base damage ( +40% of ability power ) when traveling between pools. If Riptide hits an enemy champion he may Hydroplane a second time.
Cooldown: 18 / 16 / 14 / 12 / 10 seconds.
Range: 650 ( Storm Surge Range: 750 )
Note: The active of Hydroplane would be a quick dash, during which he can still be targeted/cc'd etc. My reason for the active is that Riptide needs to be mobile and have good positioning to line up his ultimate to make it most effective especially in team fights. This also makes Riptide less dependent on Flash for positioning. The passive of Hydroplane encourages moving around, so when the situation changes you have versatile options when you choose to activate it.
(R) Tidal Wave (Ultimate): Riptide summons 3 waves that travel outward from his location in a line in quick succession after channeling for 1 second. Each wave deals 100 / 175 / 250 base damage ( +50% of ability power ) and knocks all enemies back a short distance. If however an enemy is pushed into terrain they are stunned for 1.5 / 2 / 2.25 seconds and take double damage. If Tidal Wave is used in a natural water source the distance each wave travels will increase.
Cooldown: 120 / 105 / 90 seconds.
Range: 1200 ( Storm Surge Range: 1500 )
Note: - Think Crescendo in terms of width
- Even though there are 3 waves, under most normal circumstances enemies will only be stunned once. For example, if they get stunned by the first wave, the next 2 will NOT deal double damage or cause another stun.
- Knockback would be roughly 1/3 the distance of a Headbutt.
- Aiming Tidal Wave over a Whirlpool will not trigger the range amplification of Storm Surge. However a Whirlpool can still be used to trigger the damage boost if Riptide is standing in the Whirlpool upon activating his ultimate.
- Also, without the use of terrain, this ultimate is most effective at close range. Due to its knockback effect it is possible for enemies to be pushed out of range of the remaining waves, another reason why Riptide needs his Hydroplane to help with positioning.
Champion Selection
- "Lets go for a swim."
Jokes
- "There IS a river on this map, right? *nervous laugh* ...right?"
- "I'll show YOU a tower dive..."
Taunts
- "You should wait till low tide, at least give yourself a chance."
- "You might want to hold your breath."
- "Looks like the tides have changed."
Walking
- "With the tides."
- "I'm on it."
- "Go with the flow."
[quote=Kuro13]EDIT
- Changed his name
- Reworked (E)
- Added base damage per level
- Added base cooldowns per level
- Nerfed the damage on (Q) and (R)
- Added the range for each ability
- Added ap ratios
- Tweeked the mechanics of the slow on (W)
- Added range modifications when the passive is in effect
- Added concept art (Yes I drew it, no it isn't perfect)
- Added jokes, taunts, and other quotes.
So this is my first champion concept, and I'm sure quite a few people have thought up ideas for a water mage before, hopefully mine still has some unique aspects. I hope you guys like what I've came up with so far.
-This is still very much a work in progress and is constantly being updated, so any constructive feedback is much appreciated.
Riptide: The Raging Torrent
Health: Average
Attack: Weak
Spells: Strong
Difficulty: Average/Hard
Range: 550
Movement Speed: 310
Note: Hp, Mana, Hp Regen, Mana Regen, Atk Damage, Atk Speed, Magic Resist and Armor would all by typical of what you would see on a ranged ap mage similar to Brand or Malzahar.
Storm Surge (Passive): If an ability targets an enemy who is in the water (or had been in the last 15 seconds) the ability has its radius/range increased. And if you are in the water (or had been in the last 15 seconds) your abilities gain 10 ability power at level 1.
( ap boost from passive will increase by 10 per level )
Note: The radius or range increase will be fixed per level.
(Q) Water Trident: Riptide creates a trident of water and hurls it at target location in a straight line, colliding with the first target it encounters dealing 60 / 105 / 150 / 195 / 230 base damage ( +65% of ability power ). If Water Trident passes over a water source or hits an enemy that is or had been in a source of water in the past 15 seconds, it will deal 20/40/60/80/100 additional damage to the initial target and then will deal splash damage in a radius around the target for 50 / 70 / 90 / 110 / 130 base damage.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
Range: 950 ( Storm Surge Range: 1150 )
(W) Whirlpool: Create a small whirlpool at target location that quickly grows outward, reaching its full size in .5 seconds. Deals 30 / 50 / 75 / 90 / 115 base damage ( +20% of ability power ) each second and lasts for 6 seconds. Enemies caught in the center are slowed by 45 / 50 / 55 / 60 / 65% until they leave the whirlpool. Enemies on the edge however are pulled inward for .75 seconds and are then slowed by 35 / 40 / 45 / 50 / 55% until they leave the whirlpool. if Storm Surge is active the radius of the pool increases by 20%. Whirlpool also leaves a persistent puddle of water that lasts 25 seconds after the damage has ended.
Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
Range: 800
Note: - Starts very small, about the size of Orianna's Q, then grows to about the size of Gragas's Q.
- When enemies are pulled toward the center it would behave as if they were snared, in other words they can still use abilities for the duration, but cannot use abilities that cause movement. Again, this "moving snare" would only last for .75 seconds.
- Enemies that were at the center upon activation are not pulled if they try to leave, only slowed.
(E) Hydroplane (Passive): Riptide encircles his feet with water and gains increased movement speed and ignores unit collision whenever he is over a source of water. Additionally Hydroplane leaves a pool of water at Riptide's location every 3rd spell cast that persists for 30 seconds. The pools left behind deal no damage or have any effects.
Hydroplane (Active): Riptide liquifies his entire body and becomes immune to stuns for 2 / 2.5 / 3 / 3.5 / 4 seconds. If Riptide is standing in water when Hydroplane is active he may target a different water source and rapidly travel from one to the other. Deals 70 / 90 / 110 / 130 / 150 base damage ( +40% of ability power ) when traveling between pools. If Riptide hits an enemy champion he may Hydroplane a second time.
Cooldown: 18 / 16 / 14 / 12 / 10 seconds.
Range: 650 ( Storm Surge Range: 750 )
Note: The active of Hydroplane would be a quick dash, during which he can still be targeted/cc'd etc. My reason for the active is that Riptide needs to be mobile and have good positioning to line up his ultimate to make it most effective especially in team fights. This also makes Riptide less dependent on Flash for positioning. The passive of Hydroplane encourages moving around, so when the situation changes you have versatile options when you choose to activate it.
(R) Tidal Wave (Ultimate): Riptide summons 3 waves that travel outward from his location in a line in quick succession after channeling for 1 second. Each wave deals 100 / 175 / 250 base damage ( +50% of ability power ) and knocks all enemies back a short distance. If however an enemy is pushed into terrain they are stunned for 1.5 / 2 / 2.25 seconds and take double damage. If Tidal Wave is used in a natural water source the distance each wave travels will increase.
Cooldown: 120 / 105 / 90 seconds.
Range: 1200 ( Storm Surge Range: 1500 )
Note: - Think Crescendo in terms of width
- Even though there are 3 waves, under most normal circumstances enemies will only be stunned once. For example, if they get stunned by the first wave, the next 2 will NOT deal double damage or cause another stun.
- Knockback would be roughly 1/3 the distance of a Headbutt.
- Aiming Tidal Wave over a Whirlpool will not trigger the range amplification of Storm Surge. However a Whirlpool can still be used to trigger the damage boost if Riptide is standing in the Whirlpool upon activating his ultimate.
- Also, without the use of terrain, this ultimate is most effective at close range. Due to its knockback effect it is possible for enemies to be pushed out of range of the remaining waves, another reason why Riptide needs his Hydroplane to help with positioning.
Champion Selection
- "Lets go for a swim."
Jokes
- "There IS a river on this map, right? *nervous laugh* ...right?"
- "I'll show YOU a tower dive..."
Taunts
- "You should wait till low tide, at least give yourself a chance."
- "You might want to hold your breath."
- "Looks like the tides have changed."
Walking
- "With the tides."
- "I'm on it."
- "Go with the flow."[/quote]
- Changed his name
- Reworked (E)
- Added base damage per level
- Added base cooldowns per level
- Nerfed the damage on (Q) and (R)
- Added the range for each ability
- Added ap ratios
- Tweeked the mechanics of the slow on (W)
- Added range modifications when the passive is in effect
- Added concept art (Yes I drew it, no it isn't perfect)
- Added jokes, taunts, and other quotes.
So this is my first champion concept, and I'm sure quite a few people have thought up ideas for a water mage before, hopefully mine still has some unique aspects. I hope you guys like what I've came up with so far.
-This is still very much a work in progress and is constantly being updated, so any constructive feedback is much appreciated.
Riptide: The Raging Torrent
Health: Average
Attack: Weak
Spells: Strong
Difficulty: Average/Hard
Range: 550
Movement Speed: 310
Note: Hp, Mana, Hp Regen, Mana Regen, Atk Damage, Atk Speed, Magic Resist and Armor would all by typical of what you would see on a ranged ap mage similar to Brand or Malzahar.
Storm Surge (Passive): If an ability targets an enemy who is in the water (or had been in the last 15 seconds) the ability has its radius/range increased. And if you are in the water (or had been in the last 15 seconds) your abilities gain 10 ability power at level 1.
( ap boost from passive will increase by 10 per level )
Note: The radius or range increase will be fixed per level.
(Q) Water Trident: Riptide creates a trident of water and hurls it at target location in a straight line, colliding with the first target it encounters dealing 60 / 105 / 150 / 195 / 230 base damage ( +65% of ability power ). If Water Trident passes over a water source or hits an enemy that is or had been in a source of water in the past 15 seconds, it will deal 20/40/60/80/100 additional damage to the initial target and then will deal splash damage in a radius around the target for 50 / 70 / 90 / 110 / 130 base damage.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds.
Range: 950 ( Storm Surge Range: 1150 )
(W) Whirlpool: Create a small whirlpool at target location that quickly grows outward, reaching its full size in .5 seconds. Deals 30 / 50 / 75 / 90 / 115 base damage ( +20% of ability power ) each second and lasts for 6 seconds. Enemies caught in the center are slowed by 45 / 50 / 55 / 60 / 65% until they leave the whirlpool. Enemies on the edge however are pulled inward for .75 seconds and are then slowed by 35 / 40 / 45 / 50 / 55% until they leave the whirlpool. if Storm Surge is active the radius of the pool increases by 20%. Whirlpool also leaves a persistent puddle of water that lasts 25 seconds after the damage has ended.
Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
Range: 800
Note: - Starts very small, about the size of Orianna's Q, then grows to about the size of Gragas's Q.
- When enemies are pulled toward the center it would behave as if they were snared, in other words they can still use abilities for the duration, but cannot use abilities that cause movement. Again, this "moving snare" would only last for .75 seconds.
- Enemies that were at the center upon activation are not pulled if they try to leave, only slowed.
(E) Hydroplane (Passive): Riptide encircles his feet with water and gains increased movement speed and ignores unit collision whenever he is over a source of water. Additionally Hydroplane leaves a pool of water at Riptide's location every 3rd spell cast that persists for 30 seconds. The pools left behind deal no damage or have any effects.
Hydroplane (Active): Riptide liquifies his entire body and becomes immune to stuns for 2 / 2.5 / 3 / 3.5 / 4 seconds. If Riptide is standing in water when Hydroplane is active he may target a different water source and rapidly travel from one to the other. Deals 70 / 90 / 110 / 130 / 150 base damage ( +40% of ability power ) when traveling between pools. If Riptide hits an enemy champion he may Hydroplane a second time.
Cooldown: 18 / 16 / 14 / 12 / 10 seconds.
Range: 650 ( Storm Surge Range: 750 )
Note: The active of Hydroplane would be a quick dash, during which he can still be targeted/cc'd etc. My reason for the active is that Riptide needs to be mobile and have good positioning to line up his ultimate to make it most effective especially in team fights. This also makes Riptide less dependent on Flash for positioning. The passive of Hydroplane encourages moving around, so when the situation changes you have versatile options when you choose to activate it.
(R) Tidal Wave (Ultimate): Riptide summons 3 waves that travel outward from his location in a line in quick succession after channeling for 1 second. Each wave deals 100 / 175 / 250 base damage ( +50% of ability power ) and knocks all enemies back a short distance. If however an enemy is pushed into terrain they are stunned for 1.5 / 2 / 2.25 seconds and take double damage. If Tidal Wave is used in a natural water source the distance each wave travels will increase.
Cooldown: 120 / 105 / 90 seconds.
Range: 1200 ( Storm Surge Range: 1500 )
Note: - Think Crescendo in terms of width
- Even though there are 3 waves, under most normal circumstances enemies will only be stunned once. For example, if they get stunned by the first wave, the next 2 will NOT deal double damage or cause another stun.
- Knockback would be roughly 1/3 the distance of a Headbutt.
- Aiming Tidal Wave over a Whirlpool will not trigger the range amplification of Storm Surge. However a Whirlpool can still be used to trigger the damage boost if Riptide is standing in the Whirlpool upon activating his ultimate.
- Also, without the use of terrain, this ultimate is most effective at close range. Due to its knockback effect it is possible for enemies to be pushed out of range of the remaining waves, another reason why Riptide needs his Hydroplane to help with positioning.
Champion Selection
- "Lets go for a swim."
Jokes
- "There IS a river on this map, right? *nervous laugh* ...right?"
- "I'll show YOU a tower dive..."
Taunts
- "You should wait till low tide, at least give yourself a chance."
- "You might want to hold your breath."
- "Looks like the tides have changed."
Walking
- "With the tides."
- "I'm on it."
- "Go with the flow."