oh look you came up with another unoriginal idea, since you didnt give damages or ratios or anything i cant really judge if this idea is going to be insanely overpowered just like your other unoriginal ideas

Thanks to TheNamelessBard for the signature
lol to be honest witht his kind of a kit he's either going to op as **** or a useless piece of trash
all depends on his ratios
i recommend you actually learn the fundamentals of game designing for champs if you wanna come up with good kits for champs
all depends on his ratios
i recommend you actually learn the fundamentals of game designing for champs if you wanna come up with good kits for champs
O HELL YEA. YOSHI FTW!
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!

Balancing ratios is not my strength, that is why I make the basics and you have to judge, how the ratios would be best. It is more about the idea rather then the strength. The only thing I can say that Mario will be more AP based and Luigi more AD based.
lol to be honest witht his kind of a kit he's either going to op as **** or a useless piece of trash
all depends on his ratios
i recommend you actually learn the fundamentals of game designing for champs if you wanna come up with good kits for champs
So, he would be like 90% of the new champs riot releases?
Embracing wrote:
lol to be honest witht his kind of a kit he's either going to op as **** or a useless piece of trash
all depends on his ratios
i recommend you actually learn the fundamentals of game designing for champs if you wanna come up with good kits for champs
So, he would be like 90% of the new champs riot releases?

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Mario, the plumber of Valoran
Mario has an unique Stance-System, similar to
Base attack range: 125
P: Powerup
Killing an enemy unit or monster gives a 10% chance to drop a powerup. With this powerup, you reset your stance cooldowns instantly and the next stance can be cast for free. Powerups last 2 seconds on the map.
Q: Element: Fire
Active:
Mario fires a big fireball in a line, stunning the first target it hits for 1 second and dealing magic damage (scaling with AP)
Passive: Mario is now ranged and gains 425 range.
W: Element: Air
Active: Mario disappears for 0.5 seconds from the map. Then, he appears at the destination point and deals aoe magic dmg around it. (Scaling with AP)
Range: 650
Passive: Mario gains movement speed and attack speed. He also ignores unit collision.
E: Element: Ice
Active: Mario unleashes a wave of ice in a cone in front of him, dealing damage and slowing all enemies hit which decays over time. (scales with AP)
Passive: Marios basic attacks deal bonus magic damage and slow his target which decays over time. (scales with AP)
R: YOSHI!!!
Active: Yoshi appears and Mario rides him. While on Yoshi, Mario can't loose his powerups and every passive has also a bonus effect. Yoshi also attacks the enemy if mario attacks him and deals damage based on the base AD of Mario as magic damage. Finally, the global cooldown of his stances is halved (applied after CDR) and Powerups appear now on a 50% rate.
Duration: 6 / 8 / 10 seconds
Cooldown: 120 / 100 / 80
Q - Passive bonus: Now adds an on-hit magic damage DoT effect onto the attacks which deals damage based on enemies max HP. (scales with AP)
W - Passive bonus: The increase of MS and AS are doubled
E - Passive bonus: Now snares the target for 1/4 of the duration of the slow. Also, slows don't decay.
While playing, you will hear a different music: