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Meet 'Ma'Jinn', The Spirit of Shurima - NEW...

Creator: Zalmoxis01 May 25, 2025 7:47am
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Meet Ma'Jinn, the Spirit of Shurima






Ma'Jinn is the imprisoned spirit of the ancient land of Shurima. He is a non-corporeal being made of smokeless fire. Although djinns do not have a physical body, they are not ghosts, but a distinct being able to have free will and choose between good and evil. Djinns dwell in a parallel unseen dimension.
Ma'Jinn once lived in one such dimension untill he was imprisoned by Malzahar in order to harness his powers for himself. Ever since he is an enemy of the Void and has from that day seeked ways to break free and swore vengance to his nemesis.
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His Passive is called Mystical Balance: Ma'Jinn automatically changes the type of damage he deals with his autoattacks and abilities depending on the lowest value of Magic Rezist and Armor of his enemy in order to deal the maximum damage he can.

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His Q is called Azure Imolation: Ma'Jinn releases a burst of blue fire from his hands that deal initial damage and burn for a % of current HP. Enemies that get close to the burning victim will also get the burning debuff for as long as it's active.
This ability can be insta-cast or be channelled for more damage, range and burn duration.
In addition, after using 3 spells, his Q will be insta-cast at max power and will also Stun.

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His W is called Aether Teleportation: Ma'Jinn briefly teleports into the aether, in a parallel dimension, then reappears in another chosen location.
When he both appears and dissapears he leaves a puff of blue smoke that Slows and impedes vision for the enemy. He is also unable to be targetted while in the smoke for the whole smoke duration, but he himself is able to attack freely.

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His E is called Magical Lamp: Ma'Jinn is able to retreat in his lamp for a small duration. He becomes invulnerable, but unable to attack or cast any spells except E to end the spell prematurely.
While in the lamp he rapidly Regenerates HP.

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His R is called Curse of Ma'Jinn: It is a powerfull single target ability. When cast on an enemy, Ma'Jinn will temporarly steal a portion of the enemy's Movement Speed, Attack Speed, Ability Power, Attack Damage, Armor, Magical Rezistance and HP. Ma'Jinn will also get increased range on his autto-attacks and abilities. Ma'Jinn's model will also increase in size while the enemy's will shrink. The amount of stats stolen depends on the enemy's missing HP. If the enemy is full HP, the spell will do nothing.

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