2 More ideas:
This works actually like the stat crit dmg, but not random. Some abilities like
Poppy's
Diplomatic Immunity already feature that. It should be perfect, because it is counterable, not like true dmg, but not RNG. If you get items which increase that, you no longer need crit at all.
Ashe's
Focus could increase the % increased damage for the next hit. Or
Tryndamere's fury bar could increase damage depending on fury.
This should maybe cap at 300% bonus damage, otherwise, some champs could be OP.
This would be the direct counterpart to the % increased damage. Increasing armor and magicresist means the enemy has to get more armorpen and magicpen, making the increased damage countered. But, it shouldn't be too high.
But, Magicresist and Armor should also cap now, maybe at 400.
% increased damage
This works actually like the stat crit dmg, but not random. Some abilities like





This should maybe cap at 300% bonus damage, otherwise, some champs could be OP.
% Armor and magic resist increase
This would be the direct counterpart to the % increased damage. Increasing armor and magicresist means the enemy has to get more armorpen and magicpen, making the increased damage countered. But, it shouldn't be too high.
But, Magicresist and Armor should also cap now, maybe at 400.

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% of damage into true dmg
I had the idea for this from an alpha item, Oracle's Hood. It was an pretty OP item, which gives you a change to improve your spells by 25% true dmg. Well, then I had the idea, why shouldn't be items in the game, which transform some part of the dealed damage into true dmg, like
% Damage reduction:
Well, this actually exists in the game, but isn't really worth it. The masterys for it are **** and
I don't know if it should reduce true damage, this would need testing.
What do you think about this?