







Don't forget that even tanks are not tanky in the early game and the lack of

"would let him execute himself at red buff to give it to the ADC with his passive"
--> Meanwhile, your jungler gets ***'d in the rear by the enemy jungler, who now has an experience advantage, not to mention he can pull off a gank sooner. Bad idea.
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Being a tank with a longer range engage doesn't mean you don't need flash. Flash works well as an early-game escape from tanks, which can be really handy in helping you not lose lane. Also, being that you are a tank with a longer ranged engage, the enemies will usually stay further back or be more cautious because they know the range of your engage. This is why running flash on Leona still works extremely well because it allows you to flash and then engage from a longer range than your enemies would have expected.
Echoing other sentiments in the thread: Any enemy team will see your lack of an escape Summoner Spell and then work to exploit your weakness.
If you do forgo
Flash, you hinder your own ability to make plays that will catch your opponents off-guard, and, furthermore, you will have to play safer, simply because an opponent with
Flash can more easily dive your turret and survive, giving you a gold and experience deficit, a lead for them, etc.
If you do forgo


∞ Gizladlo
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