He is just way too OP.
He gets a kill, then he just starts pummeling everyone with those bonus stats. That AoE stun shouldn't tive bonus armor and magic resist. Imagine him with just one assist (30 armor) + 25 armor = 55 bonus armor + his level 18 base armor (17+5x18 ) = 107+55= 162 armor from just those small stats.
Imagine 30 true damage over 7 seconds. That is 210 true damage and the base damage at level 5, (150 + let's say... 0.3x500) = 300 times 7= 2100... 2100 magic damage and 210 true damage. He heals from this which heals 675 hp according to your cap limit.
65% reduced AD AND a silence is OP. You can make a 400 AD character have about 10 AD with exhaust and this.
Ult is fine I guess and shield bash active is good.
Ult has some crazy ratios, though. I would make it .5 for both parts of it. AP and AD.
He gets a kill, then he just starts pummeling everyone with those bonus stats. That AoE stun shouldn't tive bonus armor and magic resist. Imagine him with just one assist (30 armor) + 25 armor = 55 bonus armor + his level 18 base armor (17+5x18 ) = 107+55= 162 armor from just those small stats.
Imagine 30 true damage over 7 seconds. That is 210 true damage and the base damage at level 5, (150 + let's say... 0.3x500) = 300 times 7= 2100... 2100 magic damage and 210 true damage. He heals from this which heals 675 hp according to your cap limit.
65% reduced AD AND a silence is OP. You can make a 400 AD character have about 10 AD with exhaust and this.
Ult is fine I guess and shield bash active is good.
Ult has some crazy ratios, though. I would make it .5 for both parts of it. AP and AD.
Thanks to Xiron and ProAsylum (Ignition) for the amazing signatures!
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If I helped out with constructive criticsm, I would appreciate a +rep

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Lore: Qhorin was a brave, valiant Ionian warrior, fighting against the Noxians. He killed many enemies, nearly indestructible. But a man by the name of Singed poisoned him when he was at his most vulnerable, killing him, Yet his soul did not die with it. It wandered for years, possessing the bodies of the fallen. He came across the league, and decided how he would get his revenge; by fighting against the Noxians in he arenas. There, he would fulfill his duty to rid the Noxians, and to get revenge.
"I will not rest until my enemies lay dead before me."
Stats:
Health: 470(+98)
Mana:250(+45)
AD: 54(+3)
Armor: 17(+5)
Magic resist: 30(+1)
Move speed: 310
Skills:
Innate: Legion of the Dead
Every time Qhorin kills an enemy, he gains 6/9/12 AD for 3 seconds(improved at lvl 7 and 13). The gain is doubled and lasts for 7 seconds if you kill an enemy champion, and lasts for 5 seconds when you get an assist.
Q:Shield Bash
Passive: You gain 5/10/15/20/25 bonus armor and magic resist.
Active: Qhorin bashes his shield in a cone a small distance in front of him, dealing 50/70/90/110/130 magic damage (+.6 AP) and stunning enemies for 1.25 seconds.
Mana: 70
Cooldown: 10 seconds.
W:Disarm
The next basic attack deals 20/40/60/80/100 (+.3 bonus AD) and silences target enemy for 1.5 seconds, as wells reducing AD by 25/35/45/55/65%.
Mana: 35/45/55/65/75
Cooldown: 12/11/10/9/8 seconds
E:Hungering Field
Qhorin opens a gate to the underworld to feed the dead, lasting for 4 seconds, dealing 50/75/100/125/150 magic damage per second(+.2 AP) to anyone standing on it. Qhorin is then healed for 10% of the damage dealt, up to a maximum of 200/250/300/350/400 HP. If an allied minion has fallen in the field, it deals an extra 10/12/14/16/18 magic damage per second, and the duration is extended by 1 second(up to 30/36/42/48/54 bonus damage and 7 seconds. He is not healed from the bonus damage.)
Mana: 80/95/110/125/140
Cooldown: 20/19/18/17/16 seconds
R:Revenge of the Damned
Qhorin slams his sword into the ground, creating a fissure in a line in front of him, dealing 150/250/350 attack damage (+.5 bonus AD) as well as slowing enemies near it by 25%. After 2 seconds, a hand reaches out of the fissure, grabbing and dealing 100/200/300 magic damage (+.5 AP) to all enemy champions still near the fissure, and rooting them to the spot for 1.5/2/2.5 seconds. Deals 30/40/50 bonus magic damage for each dead allied champion.
Mana: 100/125/150
Cooldown: 120/110/100 seconds
This guy is designed to be a sort of tanky DPS, using CC and having a bit of durability, yet still maintain a constant damage source.