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Team Fight Compositions

Creator: Svingas April 11, 2012 5:43pm
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Svingas
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Alright, so I think I just experienced one of the strongest possible team fight compositions. I'm curious to hear others input on any other team comps that might be stronger. Of course the team needs to be viable in that you can cover each role during the laning phase.

Solo Top - Wukong
Solo Mid - Cassiopeia
Jungler - Amumu
Support - Sona
AD Carry - Sivir

I had the joy of being the Sivir and I ended up 8/1/11 with slightly over 300 cs.

Check out my extensive Sivir Guide

Turbo Punz
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Wukong Knockup and then....
Cass Stun and then....
Sona stun and then....
Amumu stun and then....
Sivir cleans up the mess (if there even is one (ACEEEEE))

Sexy General Odd-Bro is Sexy

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centurion911
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Amumu Stuns
Nunu begins channeling ult
Cassiopia Stuns
Fiora ults
Nunu ult hits
Karthus steals everyones kills :)
Svingas
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Yeah, I do not see how centurions works. Where is your team going to lane. Is Fiora going to be bottom lane with Nunu? Seems like a very squishy team.

Check out my extensive Sivir Guide

centurion911
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Svingas wrote:

Yeah, I do not see how centurions works. Where is your team going to lane. Is Fiora going to be bottom lane with Nunu? Seems like a very squishy team.


Mostly talking about great synergizing ults.
Slappiz
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Soraka (mid), Alistar (jungle), Janna (supp/top), Kennen (AD), Leona (top/supp)

Powerful early/mid game team for steamrolling victories in 20 min.

That CC and sustain should survive any kind of engage from enemy team.
Infectious Lepar
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Galio Mid
Fiora jungle
Gangplank top
Nunu and Blitzcrank bot

You have a relatively easy start to your game with these champions, you ability to control lanes will make room for your builds to expand. Again, this is more about synergising ults than anything else.

If the enemy team wants to play carefully, use blitz to pick them out one by one. When they get the balls to jump you together ults go in the order of
nunu/galio - initiate slow/taunt to bring in enemies for control purposes.
Blitzcrank - Remove they enemies ability to remove crowd control.
Gangplank - Slow that keeps enemies from escaping
Fiora - finishes off stragglers and chases the rest with basic abilities.

This give a higher feed chance to the AD carries, making for strong late game pushes in any lane.
This can really only be done when all 5 teammates are in the same room. since timing is key.
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Infectious Lepar
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But basically, any team with 5 or more crowd control abilities is going to feel overpowering.
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Freddy Shopan
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Karthus
Karthus
Karthus
Karthus
Karthus

Dem ults. :3
Pheyniex
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galio, sona, sivir, yorick, lee sin is enough, i guess. no need to stun. i accept a change from galio to kassadin or cassiopeia. still, if it's aoe, it demands a certain placement from enemy team.
but that is just one philosophy. Blitzcrank is very good at displacing enemies, so you can take them one by one. riven is annoying while surrounded, anivia can get lucky and lux/xerath will be behind everyone.

i have enough xp to know about the Powerball+Flash+Taunt+BallCurl+Tremors to know it is devastating enough to iniciate. especially if they dont see you coming.


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