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Home // News // TFT K.O. Coliseum: Patch 15.3
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TFT K.O. Coliseum: Patch 15.3

K.O. Coliseum's second update is about to launch on the live servers! Read on to learn what's new and what's changed in Teamfight Tactics.

In a Nutshell


Welcome to K.O. Coliseum’s second update—it’s a big one. 34 Power Ups have been adjusted, and two new ones have been enabled after a bug had prevented them from appearing. A great number of four-cost and five-cost champions have been buffed, while several popular carry options like Caitlyn, Karma, and Samira have been tuned down.


Traits haven’t been adjusted too much, but Luchador, Crystal Gambit, and Mighty Mech have been scaled back a little. Crystal Gambit allots more Gems for losses now, but their overall Power Amp buff has been decreased, while Luchadors now heal less and no longer cleanse DoT effects. However, Star Guardians and Wraiths have both received some much-needed buffs, as have several individual Star Guardian units like Xayah, Jinx, and Seraphine. It’s the perfect time to test the power of friendship in the ring.


Image sourced from leagueoflegends.com.

Rotating Shop Arrivals 


Image sourced from leagueoflegends.com.


System & Game Changes

Purchasing Battle Pass Levels

Starting with patch 15.4, on September 10th, players will be able to purchase Battle Pass levels. Each level, which is equivalent to 1000 Pass XP, will cost 130 RP.

Power Ups

Power Ups have a secret “weight” assigned to them which determines their probability of appearance. Previously, Power Ups would show up occasionally despite their weight being 0. Now, Power Ups have been fixed to not appear when they are not supposed to—for example, too early in the game.

Additionally, two Power Ups had had their weight incorrectly assigned to 0, meaning they never showed up at all. You might see these Power Ups now for the first time:


Max Speed


Mana Rush

Gain 10% Attack Speed, and permanently gain 1.5% every 3 takedowns.


Mana Rush: Start Combat with Full Mana


Prismatic Orbs

Prismatic Orbs are getting adjusted so that the rewards are even across the board—it didn’t feel great getting only gold when your opponents would be showered in items. The Prismatic Orb which contained 55 Gold, now contains 10 gold + one Radiant Lucky Item Chest instead.

Four-Stars

Since achieving a four-star one-cost unit has been made easier in recent updates, their power level is going down slightly. The flat 200 HP bonus to four-star units has been removed.

Armory Pop-Up Lockout Timer Change

There is a brief lockout timer when an armory (such as a Power Snax, Crystal Gambit pop-up and Lee Sin’s trait choice) pops up that prevents players from misclicking and accidentally selecting an option they didn’t want. This lockout timer has been shortened a bit.


Trait Changes

Origin Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


BATTLE ACADEMIA


CRYSTAL GAMBIT


LUCHADOR



Battle Academia Threshold: 175 items > 160 items


Battle Academia Tooltip rephrased to better indicate that the effect counts items on champions only.


Crystal Gambit (3) Gems Per Loss: 11 > 13

Crystal Gambit (7) Damage Amp: 30% > 20%


Luchador Heal: 20/50% > 15/35%


Luchador No longer cleanses Damage Over Time effects upon triggering.



MENTOR


MIGHTY MECH


MONSTER TRAINER





Mighty Mech (3) HP Stage Scaling: 90/120/135/170/200% > 90/115/120/150/175%

Mighty Mech (3) Combination Core Healing: 10% of champion damage > 12%


Monster Trainer XP Stage bonus slightly increased



SOUL FIGHTER


STAR GUARDIAN


SUPREME CELLS





Star Guardian Ahri Bonus: 3 Mana over 2s > 5 Mana over 2s


Star Guardian Mana Threshold: 20,000 > 18,500





THE CREW


WRAITH








Wraith Proc Damage: 18/36/50% > 20/40/60%





ROGUE CAPTAIN


THE CHAMP


STANCE MASTER












Class Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


BASTION


DUELIST


EDGELORD












EXECUTIONER


HEAVYWEIGHT


JUGGERNAUT













PRODIGY


PROTECTOR


SNIPER











SORCERER


STRATEGIST


ROSEMOTHER










Unit Changes 

TIER 1 Unit Changes


NERFS


BUFFS

NAAFIRI

Shield: 100/120/150 > 90/110/150


SYNDRA

230/345/520 AP > 215/325/485 AP



ADJUSTMENTS


REWORK / NEW





TIER 2 Unit Changes

●●


NERFS


BUFFS

DR. MUNDO

HP Gain: 300/350/420 > 240/280/350


KOBUKO

- Mentor Form Shield: 325/425/550 > 325/400/500

- Mentor Form Slam HP Ratio: 25% > 18%

- Mentor Form Secondary HP Ratio: 10% > 8%


JHIN

4th shot will redirect if the target dies while it is midflight.


XAYAH

Ability Damage: 40/60/95% > 50/75/115%

ADJUSTMENTS


REWORK / NEW

GANGPLANK

- Ability Damage: 285/430/775 > 305/460/815

- Gold chance: 40% > 30%




TIER 3 Unit Changes

●●●


NERFS


BUFFS

CAITLYN

- Primary Target Damage: 350/525/840 > 330/495/790

- Bouncing Bullet Damage: 95/145/240 > 85/130/205


SMOLDER

Damage: 225/340/540 > 215/325/515


SENNA

- Ability Damage (AD): 350/525/870 > 385/580/960

- Ability Damage (AP): 35/55/85 > 40/60/95


★★★ AHRI

Damage: 1100 AP > 1175 AP

ADJUSTMENTS


REWORK / NEW

YASUO

- Base Form Stab Damage (AD): 135/200/330 > 150/225/360

- Base Form Stab Damage (AP): 40/60/100 > 30/45/70

- Mentor Form Slash Damage: 140/210/335 > 100/150/240


★★★ VIEGO

- Damage: First Strike: 70 AP > 80 AP

- Damage: 2nd Strike: 250 AP > 270 AP

- Damage: 3rd Strike: 530 AP > 560 AP




TIER 4 Unit Changes

●●●●


NERFS


BUFFS

KARMA

Ability Damage: 1125/1700/6500 AP > 1050/1575/6500 AP


SAMIRA

- Bullet Damage: 90/135/650 > 80/120/650

- Big Cast Damage: 280/420/2200 > 230/345/2200


YUUMI

True Damage: 32% of base damage > 30% of base damage


JINX

Ability Damage: 520/750/3600 AD > 575/875/4000 AD


RYZE

- Ability Damage: 720/1080/6000 > 770/1155/6000

- Mentor Form Ability Damage: 750/1125/6000 > 800/1200/6000


★★★ POPPY

- Primary Target Damage: 2000 AD > 3000 AD

- Secondary Target Damage: 600 AD > 1000 AD


★★★ K’SANTE

Base Form Damage: 800% Resists > 1200% Resists


★★★ LEONA

Base Damage: 500% Resists > 800% Resists


★★★ RYZE

- Secondary Damage: 550 AP > 1200 AP

- Mentor Ability Secondary Damage: 550 AP > 1200 AP

- Mentor Splash Damage: 250 AP > 450 AP


★★★ JARVAN IV

- Shield: 2000 AP > 1500 AP

- Ability Damage: 2000 AP > 3000 AP

ADJUSTMENTS


REWORK / NEW





TIER 5 Unit Changes

●●●●


NERFS


BUFFS



LEE SIN - EXECUTIONER

Primary Target Damage: 295/445/8000 AD > 325/500/8000 AD


LEE SIN - JUGGERNAUT

- Mana: 30/60 > 20/50

- Primary Target Damage: 450/675 AD > 525/800 AD


SERAPHINE

Ability Base Damage: 135/205 > 150/225


YONE

- AS On-Hit: 4% > 4.5%

- On-Hit Magic Damage: 90/135 AP > 105/160 AP

ADJUSTMENTS


REWORK / NEW





Augment Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


SILVER AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Schoolyard Justice (Garen)

Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.

Stat Mod: 0.8 AS > 0.6 AS and 30% Attack Speed

Tectonic Titan (Malphite)

Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.

Stat Mod: 0.8 AS > 0.55 AS and 50% Attack Speed



GOLD AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Aim For The Top!

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Your first win grants a component. Every 3 wins, gain a component.

Your first win grants a component. And then 1 component every 3 wins.

Dazzling Display

Enemies who take damage from Sorcerer Abilities deal 20 less damage for 6 seconds. Gain a Lux and a Lucian.

Damage Reduction: 25% > 20%

Deepening Shadows

At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6 Ability Power. Gain a Jhin and Zac.

AD/AP Per Proc: 5 > 6

Game Plan

Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.

Health: 200 > 150

Give ‘em the Chair! (Dr. Mundo)

Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

Percent HP Auto Damage: 6% > 7%

Howling Gale

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Mana Per Gale: 600 > 550

Starfall (Neeko)

Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.

Heal: 250/350/450 AP > 300/400/550 AP

Stat Mod: 0.8 AS > 0.6 AS and 50% Attack Speed

Sunfire Board

Combat Start: Burn all enemies for 12% of their max Health over 15 seconds and reduce healing received by 33%.

Duration: 12s > 15s

Tiny Team

When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.

Bonus: 175% > 200%

Tournament Favorites

Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.

Breakpoints 4 to 7 increased:

20000 > 25000

50000 > 60000

90000 > 100000

115000 > 130000



PRISMATIC AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Isekai

Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game.

No longer grants a Hand of Justice


Item Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


MUNDANE & RADIANT ITEMS

BLUE BUFF

Mana Regen: 5 > 6

RADIANT BLUE BUFF

AD/AP: 60 > 45

GUINSOO’S RAGEBLADE

AS Per Second: 7% > 6%

RADIANT GUINSOO’S RAGEBLADE

Base AS: 30% > 25%

AS Per Second: 14% > 12%

SPEAR OF SHOJIN

Attack Damage: 18 > 15

RADIANT SPEAR OF SHOJIN

AD: 35 > 30

AP: 30 > 25

RADIANT ADAPTIVE HELM

AP/AD: 30 > 45

Resists: 60 > 75

RADIANT EDGE OF NIGHT

Attack Speed: 40% > 30%

Attack Damage: 25 > 20

Ability Power: 30 > 20

RADIANT INFINITY EDGE

Attack Damage: 70 > 65



ARTIFACTS

FLICKERBLADES

AS Per Attack: 7% > 6%

MANAZANE

No longer banks mana and grants all of it after the 2nd cast. Instead, it will pause the Mana Regen timer and start it when the champion is not Mana Locked.

SEEKER’S ARMGUARD

Ability Power: 30 > 40

SILVERMERE DAWN

No longer converts 1% of damage taken into Mana

Resists: 50 > 60


Power-Up Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


Adaptive Skin


Artistic KO


Best Defense

(1) When taking damage, gain 1 Armor or 6 Magic Resistance based on the damage type, up to 60 total resists.


(1) Every 4th attack deals 35% more damage. Overkill damage bounces to the nearest enemy.


(1) When granting or receiving shields, add 175% of the shield's value as bonus physical damage on the next attack.

Total Resists: 55 > 60


KO Bonus Damage: 40% > 35%


Percent Shield Damage: 150% > 175%


Bludgeoner


Caretaker


Colossal

(1) Attacks and Abilities ignore 40% of enemy's Armor.


(1) On cast, the lowest percent Health ally gains 135 (Ability Power) shield for 6 seconds.


Take up two unit slots. Gain Health, Durability, and Damage Amp.

Armor Ignore: 35% > 40%


Shield: 120 AP > 135 AP


Health: 1000/1400 > 900/1250

Damage Amp: 10/30% > 10/20%


Essence Share


Efficient


Fairy Tail

(1) On cast, the 2 nearest allies gain 35% of Mana spent.


(1) Abilities cost 15 less Mana to cast.


(1) On cast spawn 2 fairies that each deal 80-250 (based on Stage) magic damage to the target over the next 8 seconds.

Mana Share: 25% > 35%


Mana Reduction: 20 > 15


Damage: 80/110/150/220 > 80/125/175/250


Fan Service


Hat Trick


Kahunahuna

Xayah and Rakan gain bonus stats based on each other's star level.


(1) Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: 0)


(1) Every 6 attacks, deal 150 (Attack Damage) true damage.

Weight: 15 > 20


Base AD/AP: 20 > 16


Kahunahuna Fires missile on attack rather than on-hit. Less likely to fire on a dead target.


Ice Bender


Mech Pilot


Max Arcana

(1) Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 30% bonus damage to enemies adjacent to the target.


(1) Pilot the Mech, granting it your stats: 60% Health, 100% Attack Damage, Ability Power, and Attack Speed. Eject when at 60%.

(2) The Mech benefits from the pilots' traits.


(1) Gain 22% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 0% Ability Power)

Splash Damage: 20% > 30%


Health Share: 50% > 60%


Base AP: 20 > 22


Max Speed


Max Vitality


Needlework

(1) Gain 10% Attack Speed, and permanently gain 1.5% every 3 takedowns. (Current: 0% Attack Speed)


(1) At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health. 


(1) Fire 2 bonus needles with every 1st and 2nd cast that deal 45% damage.

Base AS: 8% > 10%

AS Per Stack: 1% > 1.5%


HP Per Combat: 35 > 40

HP Per 10s: 10 > 12


Bonus Damage: 50% > 45%


Not Done Yet


Ordinary


Over 9000

(1) Once this champion has died 8 times, gain 18% Health, 10% Omnivamp, and 25% Damage Amp. (Deaths: 0)


(1) If this champion has no active traits, gain 300-1000 Health and 30-85% Attack Speed (based on current Stage).


(1) At the start of each round, gain a random permanent stat bonus.

Bonus Health: 25% > 18%


Health: 300/400/600/800 > 300/400/750/1000

Attack Speed: 20/35/50/65% > 30/45/65/85%


Mana Regen is less common.

No longer works on PvE rounds.


Precision


Pursuit


Resistant

(1) Set Attack Speed to 70. Convert 1% Attack Speed to 0.8% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.


(1) Lucian's Ability dashes, fires +1 additional bullets, and grants 8 Ability Power for the rest of combat.


(1) Reduce each instance of incoming damage by 25.

Bonus Mana Per Attack: 10 > 5

Attack Speed no longer overrides Silvermere Dawn’s 0.5 Attack Speed.


AP Gain: 5 > 8


Flat Damage Reduction: 30 > 25


Robo Ranger


Round Two


Shadow Clone

(1) Gain 50% of The Mighty Mech's Attack Damage and Ability Power, and 10% of its Health.


(1) On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.


(1) Create a perfect copy of this champion with the same items equipped that deals 22% damage and has 50% health.

Stat Share: 35% > 50%


Health: 85% > 60%


Clone Damage: 25% > 22%

Clone Health: 75% > 50%


Singularity


Socialite


Spiky Shell

(1) Become a 2-hex singularity, dealing 1% (Health) as magic damage every second. When enemies die within the radius, gain 10 permanent Health. (Total: 0 Health)


(1) Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.


(1) Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)

Health Per Death: 8 > 10


Marked Hex Lifetime: 3 > 5

Health: 200 > 150


Damage Per Stage: 5 > 8


Stand United


Super Genius


Unstoppable

(1) Shen's ability also shields the lowest health ally for 50% of his shield and gains 25 stacking Magic Resist on cast.


(1) Every 2 seconds gain Ability Power equal to your Mana Regen.


(1) Gain 150 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.

Shield Amount: 40% > 50%

MR Per Cast: 10 > 25


Cadence: 1.5s > 2s

No longer offered on Stage 2.


Health: 300 > 150


Weights





(1) Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 60% Attack Speed and 12% Damage Reduction. (Weights Left: 10)





Durability: 18% > 12%







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