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Home // News // TFT Cyber City: Patch 14.7
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TFT Cyber City: Patch 14.7

Set 14, Cyber City, has received its sixth update! Read on to learn about all the changes that have gone live on Wednesday in Teamfight Tactics.

In a Nutshell


Patch 14.7 is a smaller, more competitively-minded patch, as it will be played during the final Cyber City’s Tactician’s Crown on July 11th through July 13th. This Patch will also last three weeks rather than the usual two weeks, as it coincides with Riot’s annual Summer break! Patch 14.8, the final patch of Cyber City, will debut on July 16th.


While standard TFT is a bit change-lite for this patch, Double Up has received multiple updates in Patch 14.7. Additionally, Remix Rumble and Pengu Party have received a few balance changes as well! A small but significant change has also affected how players get Set Revival Pass XP going forward.

In the past, players would receive Set Revival Pass XP only by completing Set Revival missions, but now this has been standardised. You gain XP regardless of what TFT game mode you play. For non-set revival queues, players will earn Set Revival Pass XP at the same rate as Set Pass XP for those queues. For a Set Revival Queue, players will earn 50% more Set Revival Pass XP for playing.


A final small change is that with Patch 14.7 and onwards, players will no longer be able to launch League of Legends or Teamfight Tactics in Compatibility Mode in Windows. This shouldn’t impact players, and will just ensure that League/TFT is being played in a supported environment.


Rotating Shop Arrivals 


Image sourced from leagueoflegends.com.


System Changes

Radiant Item Name Update

Radiant items will no longer have unique names and instead will just be called Radiant XYZ. For example, Icathia’s Revenge will now just be called Radiant Void Staff instead. While the previous naming convention was fun, it did cause a bit of unnecessary confusion in the game.

Carousel Prioritization

In stage 5+ Carousels, if you don’t choose any champion (because you might be AFK or tabbed out) you will still get a random unit, but from now on the game will prioritise a unit with a Completed Item, not the most expensive unit.

Double Up Changes


Double Up has received a group of changes aimed at lowering the oppressiveness of three-star 4-cost units, which have been the main winning condition in Double Up matches. The following changes have been implemented to combat the issue:


  • Teamwork Cannon cooldown is now based on unit cost instead of star level. 3/3/3/5/5 rounds for 1/2/3/4/5-costs.

  • Teamwork Cannon can now only send one-star units. 

  • The Duplicator Gift Armory option has been replaced by 3 Lesser Duplicators

  • Removed the ReinFOURcement Augment from the mode.



Trait Changes

Origin Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


ANIMA SQUAD


BOOMBOTS


CYBERBOSS










CYPHER


DIVINICORP


EXOTECH



Base Loss Value: 16/20/24/28 > 13/18/23/28




Exotech (7) HP: 300 > 270

Exotech Holobow: Now grants 15% AD



GOLDEN OX


NITRO


STREET DEMON








HP per Stack: 11 > 12





SYNDICATE


GOD OF THE NET


SOUL KILLER










OVERLORD


VIRUS















Class Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


A.M.P.


BASTION


BRUISER










DYNAMO


EXECUTIONER


MARKSMAN





Bonus Crit Chance: 25/35/45/50% > 25/35/50/55%





RAPIDFIRE


SLAYER


STRATEGIST










TECHIE


VANGUARD








Vanguard (6) Shield: 48% > 45%





Unit Changes 

TIER 1 Unit Changes


NERFS


BUFFS

DR. MUNDO

Healing HP Ratio: 5% > 2%


VI

Shield AP Ratio: 275/350/500/650% > 260/335/500/665%


ZYRA

- Main Vine Damage: 290/435/660/885% > 305/460/685/905%

- Secondary Vine Damage: 145/220/330/440% > 150/225/340/455%

ADJUSTMENTS


REWORK / NEW





TIER 2 Unit Changes

●●


NERFS


BUFFS

GRAVES

- Projectile Damage: 35% > 33%

- Wit's End and Titanic Hydra will only trigger one time per Attack instead of five times.


SHYVANA

HP Gain: 200/270/340% > 210/285/360%


VAYNE

AD: 50 > 53

ADJUSTMENTS


REWORK / NEW





TIER 3 Unit Changes

●●●


NERFS


BUFFS



FIDDLESTICKS

AS: 0.7 > 0.75

ADJUSTMENTS


REWORK / NEW





TIER 4 Unit Changes

●●●●


NERFS


BUFFS

ANNIE

Mini-Fireball Damage: 45/68/300% > 42/63/300%


CHO’GATH

HP: 1000 > 1100


NEEKO

Shield AP Ratio: 280/300/1500% > 295/315/1500%


ZIGGS

Base Ability Damage: 250/375/1500% > 265/400/1500%


VEX

Ability Damage: 180/270/1100% > 190/285/1150%


MISS FORTUNE

- AD: 53 > 56

- [7] Syndicate Piercing Damage: 33% > 40%

ADJUSTMENTS


REWORK / NEW





TIER 5 Unit Changes

●●●●


NERFS


BUFFS



RENEKTON

HP: 1000 > 1100

ADJUSTMENTS


REWORK / NEW

ZAC

- AP per Blob: 4 > 2

- Ability AP Ratio: 115/175/1000% > 140/210/1000%


SAMIRA

- Base Bullets: 20 > 22

- Bullets per Amp: 2 > 1




Augment Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


SILVER AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

/

/

/



GOLD AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Last Stand

The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.

Ability AD%: 330/330/335% > 340/340/350%

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.

Healing: 35% > 30%

Memory Bank

Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora.

No longer offered on 3-2.



PRISMATIC AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Luden's Echo III

Every 60 Mana spent, your units next instance of Ability damage deals an additional 110-300 (based on current Stage) magic damage to the target and a nearby enemy.

Damage: 100-250 > 110-300




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