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League of Legends (LoL) Question: Scaling health or flat health?

Posted in Runes 14,421

  • I want to be a Blitzball

    Scaling health or flat health?

    When would which be better, on which roles/champions (maybe matchups) would use them? I'm seeing certain people using flat health, others going scaling. What're the advantages of each?
  • Answers (6)

    0
    kisred | May 11, 2016 1:27pm
    Ranged: Scaling*9;
    Melee: Flat*9 or Flat*4+Scaling*5;
    ADC: Flat*9;
    JG: Flat*4+Scaling*5.
    0
    FOKEN | October 15, 2014 12:14pm
    F

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    0
    xXSir TibberzXx | October 10, 2014 5:10am
    Flat health is like static insta health, good for early games.
    Scaling health though is more of a late game thing.

    depends on the Champ, Lane and Role of your game

    if your champ is easy to kill early game, go for Flat Health

    if your champion is reliant on health or just a late game powerhouse Fiora, go for scaling health :)
    0
    Joxuu (336) | October 9, 2014 10:08am
    I don't think the few extra health matters in the late game. I'd rather take flat ones because they do matter quite a bit in the early game.
    0
    abdollah (2) | October 7, 2014 9:45pm
    For assassins who you'll build all damage items, it's good to have scaling health seals to have a safer late game. other than that armor seals are a better option. or maybe for the champs who their damage scales with their max health you could use flat health seals to boost your early game.
    0
    emoriam (287) | October 7, 2014 8:48am
    I'd just use Scaling Health Seals in Mid Lane thus on (Ranged) AP Champions. Generally I use flat Health or Health and Armor combined to replace the normal Armor setup which has become ineffective.
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