Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

League of Legends (LoL) Question: Number of Life Steal Quints

Posted in Runes 8,316

  • emoriam

    Number of Life Steal Quints

    Hello everyone,

    I'm going to buy Greater Quintessence of Life Steal and I wanted to ask whether two max Life Steal Quints are enough for the following AD Carries: Ashe, Caitlyn, Vayne and Ezreal?
  • Answers (3)

    2
    Satella (177) | September 2, 2013 12:25pm
    I always took 4% lifesteal because taking 3 lifesteal quints on certain ADCs with low base AD values has the peculiar problem of making caster minions survive with 1-2 health when whacking them once under tower.
    1
    AngGod (5) | September 2, 2013 8:47am
    This question has been asked many times now already. Two Greater Quintessence of Life Steal are good because it provides enough lifesteal to sustain yourself in lane well combined with a Doran's Blade, and it us also nice to have one Greater Quintessence of Attack Damage to help with last hitting under tower, and to provide that extra bit of damage in exchanges against your opponent.
    0
    GrandmasterD (531) | September 2, 2013 2:09pm
    Yes but I'm talking about the ratios. A lot of AD carry players run 6 mp5 glyphs and 3 mres glyphs for example.
    0
    Skaeling (6) | September 2, 2013 12:40pm
    They are not mixed for that reason... You are gaining the same marginal benefit from all runes (except penetration, which gets more effective as you stack it). Of course when you have 2 of the same already, the third will give half of what you have. But it's a false concept.

    The reason to mix runes is to balance early/late (like flat and scaling mres) or to optimize damage output (mixing AS/AD/ARPEN)
    0
    GrandmasterD (531) | September 2, 2013 12:22pm
    In a lot of cases, quints are mixed as 2:1 and marks/glyphs are in a ratio 6:3 for the same reason; it's very common. However, in some cases the alternatives are simply not worth it.
    0
    Skaeling (6) | September 2, 2013 11:59am
    "Also an efficiency issue. A second quint would increase your total amount of life steal by 100% while the third quint would only increase it by 50% so the third one is relatively less efficient."

    With this reasoning you would only take max 2 of any rune... so no.
    0
    emoriam (287) | September 2, 2013 11:49am
    That makes the decision quite easier
    0
    AngGod (5) | September 2, 2013 10:01am
    Yes exactly, i forgot about that
    0
    GrandmasterD (531) | September 2, 2013 9:25am
    Also an efficiency issue. A second quint would increase your total amount of life steal by 100% while the third quint would only increase it by 50% so the third one is relatively less efficient.
    0
    emoriam (287) | September 2, 2013 8:53am
    Thank you for the answer and sorry that I asked this question again
    0
    MuthazButta | September 7, 2013 3:20pm
    Wow. I'm so new here and only played the game for about 2 weeks, the more I read the more I see I know nothing. This is very good info to have but can be very confusing, is there somewhere i can read how the Quints, Glyph, Marks, etc., all work? Also, I have lots of questions about item builds, warding, mastery, the more i read the more questions i have.
    Any help for this Noob?
    Thanks in advance.
    Muthaz
    0
    greg9381 | October 16, 2013 1:15pm
    I know this is a month old, but if you want help feel free to add me - my ign is BiilCosby
    Loading Comments...
    Load More Comments

    League of Legends Champions:

    Teamfight Tactics Guide