League of Legends Summoner Spell: Challenging Smite
Challenging Smite
Level: 10
Range: 500
Cooldown: 90
Level: 10
Range: 500
Cooldown: 90

Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. When cast on enemy champions it marks the target for 4 seconds, reducing their damage by 20%. While marked, your basic attacks apply a burning effect to the target that deals 48-125 (based on level) true damage over 2.5 seconds. Does not trigger spell effects. 15 second cooldown.
Smite regains a charge every 90 seconds, up to a maximum of 2 charges.
Smiting large monsters grants a heal for 70 (+10% max health).
Challenging Smite is unlocked by purchasing Skirmisher's Sabre.
Smite regains a charge every 90 seconds, up to a maximum of 2 charges.
Smiting large monsters grants a heal for 70 (+10% max health).
Challenging Smite is unlocked by purchasing Skirmisher's Sabre.
New Comment
You need to log in before commenting.