

Commented
Posted a Comment: Jul 18th, 2012
"Eh, this guide is pretty good except for 1 fact...why in THE WORLD would any reasonable team attack someone with 3 warmongs! Your a tank, your supposed to absorb damage, not never die and let you carries die just because the enemy team is not retarded enough to attack a 5500 health tank! Why not get"
Commented
Posted a Comment: Jul 18th, 2012
"Nice guide, just if there was one thing i would change it would be to put per lvl MR runes because they give a lot more MR late game and that is when the AP carries get their damage, not early game."
Commented
Posted a Comment: Jul 15th, 2012
"Like the combo of Armour MR and Health"