league of legends
You may have already seen our early work with the ability power itemization changes in patch 5.13 to the juggernaut update in 5.16, but our goal for 2016 is to make each game of League of Legends feel unique. From the different champion strengths you bring, to the items you take to battle, all the way to the masteries you choose - we want your decisions to matter and have a clear impact on how each game plays out.

some photos of the new season and champ gude

Caitlyn

The zone control marksmen (traps are on a charge system now)
New play feel with headshot combos (trap and E trigger a guaranteed headshot on the target)


Miss Fortune

The wombo combo marksmen (ult scaling way better, can crit)
New play feel with impure shots replaced with "love tap" new passive that gives bonus damage when swapping targets (this works well with Q)


Kog'Maw

The true glass cannon hyper carry (tons of dmg needs protection)
W now doubles ALL attack speed and allows him to break the attack speed cap (but ad is lowered to 60%)


Corki

Magic damage marksmen -> passive now does big magic damage instead of true and all spells now do magic damage
New mechanic: Special Delivery -> every ~5m in the game corki gets a special set of bombs in his base that allow him to cast a super mega W with much bigger range and impact


Quinn

The map mobility/roaming marksmen
R reworked as a utility focused spell -> 0 cooldown and gives quinn crazy out of combat speed to quickly move around the map, not used for assassination anymore


Graves

We finally made his shotgun a shotgun -> up close burst damage marksmen
Basic attacks fire multiple buckshots in a cone -> more damage up close
Q reworked to synergize better with the new basic attacks