

Team Comp
Created a Team Comp On: Jan 10th, 2025
6 sorc: "During early stages focus on playing as many Sorcerers as you can + Darius.
With either +1 sorc or tactician's crown we can fit 4 emissary+6 sorc on 8 and to cap out board you ll want to add elise on 9.
Swain+zoe main carry
Illaoi main tank
Nami > Zyra > Lux as item holders."
Team Comp
Updated a Team Comp On: Jan 9th, 2025
Emissary Sorcerer: "Emissary Sorcerer can be powerful if you manage to hit your units in time. The main goal is to slow roll for Nami*3 and Swain*3 with Level 7 in Stage 4 and eventually end with 4 Emissary and 4 Sorcerer in late game. This comp also makes good use of a Black Rose Emblem and can add additional Black..."
Team Comp
Updated a Team Comp On: Jan 9th, 2025
Camille / Smeech Reroll: "Ekko (Camile optional) / Smeech Duo Carry is currently among the strongest comp and makes great use out of Ambusher and Firelight Emblems.
The core is to push Level 7 in Stage 3-5/4-1 and do a stabilizing roll down for Ambushers + Watcher/Sentinel. Recover economy and slow roll gold interest for..."
Team Comp
Updated a Team Comp On: Jan 2nd, 2025
Lone Hero lux: "This comp can be only played with 2-1 silver augment "Lone Hero". It relies on Lux staying as last unit alive and soloing the rest of the board with scaling that comes off Archangels. Second most important thing is having enough gold to roll for the Mage Armor anomaly. Try to hard force..."
Team Comp
Updated a Team Comp On: Jan 2nd, 2025
Urgot reroll: "Urgot reroll is quite a strong comp, however it thrives when we have the Unleash The Beast augment or either Experiment/Artillerist emblem on 2-1.
Default board is 3 Experiment and 4 Artillerist. With +1 Experiment, aim for 5 Experiment 2 Artillerist instead.
Focus mainly on rerolling Urgot. If..."
Team Comp
Updated a Team Comp On: Jan 2nd, 2025
Urgot reroll: "Urgot reroll is quite a strong comp, however it thrives when we have the Unleash The Beast augment or either Experiment/Artillerist emblem on 2-1.
Default board is 3 Experiment and 4 Artillerist. With +1 Experiment, aim for 5 Experiment 2 Artillerist instead.
Focus mainly on rerolling Urgot. If..."
Team Comp
Updated a Team Comp On: Jan 2nd, 2025
Urgot reroll: "Urgot reroll is quite a strong comp, however it thrives when we have the Unleash The Beast augment or either Experiment/Artillerist emblem on 2-1.
Default board is 3 Experiment and 4 Artillerist. With +1 Experiment, aim for 5 Experiment 2 Artillerist instead.
Focus mainly on rerolling Urgot. If..."
Team Comp
Created a Team Comp On: Jan 2nd, 2025
Urgot reroll: "Urgot reroll is quite a strong comp, however it thrives when we have the Unleash The Beast augment or either Experiment/Artillerist emblem on 2-1.
Default board is 3 Experiment and 4 Artillerist. With +1 Experiment, aim for 5 Experiment 2 Artillerist instead.
Focus mainly on rerolling Urgot. If..."
Team Comp
Updated a Team Comp On: Jan 2nd, 2025
Lone Hero lux: "This comp can be only played with 2-1 silver augment "Lone Hero". It relies on Lux staying as last unit alive and soloing the rest of the board with scaling that comes off Archangels. Second most important thing is having enough gold to roll for the Mage Armor anomaly. Try to hard force..."
Team Comp
Updated a Team Comp On: Jan 2nd, 2025
Lone Hero lux: "This comp can be only played with 2-1 silver augment "Lone Hero". It relies on Lux staying as last unit alive and soloing the rest of the board with scaling that comes off Archangels. Second most important thing is having enough gold to roll for the Mage Armor anomaly. Try to hard force..."