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Record_UserAchievement Object
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[record:protected] => Array
(
[user_achievement_id] => 284875
[user_id] => 242946
[achievement_id] => 50
[relation_type] => Build
[relation_id] => 394091
[display_order] => 0
[is_hidden] => 0
[create_ts] => 2015-03-18 21:56:32
)
[getcache:protected] =>
[cache:protected] => Array
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1




Record_UserAchievement Object
(
[record:protected] => Array
(
[user_achievement_id] => 284834
[user_id] => 242946
[achievement_id] => 258
[relation_type] => Build
[relation_id] => 394091
[display_order] => 0
[is_hidden] => 0
[create_ts] => 2024-03-11 16:17:12
)
[getcache:protected] =>
[cache:protected] => Array
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1










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Commented
Posted a Comment: May 8th, 2016
"The biggest constraint on the barrage limit (and subsequently, on AP Kog's damage) is mana regeneration rather than total mana. Total mana can only function as "reserve bullets" whereas mana regeneration helps reach the barrage limit, allowing for consistent shooting.
I found Chalice ab"