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Commented
Posted a Comment: May 12th, 2015
"MMR needs to work like this grading system, it should fluctuate with your good/bad you do, not your win/loss ratio. Because, there is no definitive proof in winning, or losing. The only thing that can account for that is player stats and how consistent they are."
Commented
Posted a Comment: May 12th, 2015
"Until they can get there, they will never make Valve bat an eye because Valve knows that Steam will always be ahead of the curb. They need big sales, and the need to release games coming out in 2015."
Commented
Posted a Comment: May 12th, 2015
"I'm talking from a tournament perspective, solo queue isn't arguable since there is no clear definitive of what is important.
Either that, or the Godyr wannabe trolls in solo queue though."
Commented
Posted a Comment: May 12th, 2015
"If they run Assassins, then you play a Jugger'Maw comp and if they ban out a Jugger'Maw comp. You run an old school Protect the Carry comp."
Commented
Posted a Comment: May 12th, 2015
"They won't be able to rival Steam unless they have mega sales and release games that are brand new releases."
Commented
Commented
Posted a Comment: May 12th, 2015
"Those type of roles always change though, you never know the the type of jung, or mid you'll be playing is in the new patch. The most constant type is the most important type, because you know you can always rely on an ADC to do one thing. Damage."
Commented
Posted a Comment: May 12th, 2015
"It's just not worth it, I either lose just a much LP as I get, or I lose more LP than I get. My MMR is fucked."
Commented
Posted a Comment: May 12th, 2015
"I do everything right to do, and then my team just lets me down."

