Passive - Determination

Free damage and free healing. Scales with level and 10% AD. (It still has a a 40% AP scaling for URF-mode AP xin fans).

NOTE: This work off of basic attacks and also xinzhaow.png strikes, which means you can finish an unsuspecting foe with the final jab on xinzhaow.png combined with this burst.


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xinzhaoq.png Q - Three Talon Strike

Gone were the days where Xin abused 3124.png for huge bursts and knockups on Q. The base AD and bonus AD scaling on this ability isn't where it used to be. It nevertheless remains one of Xin's significant CC when ganking and useful in dueling. This is maxed second for greater output and because of xinzhaoe.png's relative poor scaling.

Note: xinzhaoq.png is an AA reset, use accordingly.
Note: xinzhaoq.png reduce his abilities' cooldown by 1 second each. Thus when dueling, it is worth puttingxinzhaow.png on CD first.


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xinzhaow.png W - Wind Becomes Lightning

This ability is unique to post-rework Xin. It's similar to 107.png's rengarq.png, comprised of an arc then a quick jab. The jab is insanely long given that Xin is a melee champion (900 range), and should thus be used as a finisher on fleeing foes.

Note: The jab slows.
Note: The animation of this start at .6 and caps at .4, scaling with Xin's bonus attack speed.
Note: xinzhaow.png deals reduced damage against minions, but not monsters. This is thus Xin's bread and butter jungle clear move.


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xinzhaoe.png E - Audacious Charge

This is taken first because of the built in AS steroid. Spam this when clearing jungle to refresh Xin's AS steroid.

Xin veterans might remember that Xin used to max E first, that was because the slow component on Xin's E used to scale with the number of levels in the ability. Now, it is a flat .5 second 50% slow. While the AS steroid scales with level, it isn't as significant a gank assist as maxing E used to be, thus, this is maxed last.

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xinzhaor.png R - Crescent Guard

This ability underwent significant rework. For starters, the Challenged enemy no longer lose armor, which is a nerf to Xin's early dueling. The Challenged enemy is simply the only one not knocked back during R.

In addition to the activation sweeping damage, while R is active Xin does not take any damage from a champion 450 units away from him, making him much more lethal at dueling his opponent and giving him temporary tankiness even with a fairly glass canon build.

Note: R negate ALL damage from a champion 450 units away. This include DOTS and delay-activation spells.
30.pngkarthusfallenone.png? xinzhaor.png and spam laugh.
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