Views: 653 AD Melee vs Ranged and how they should compare
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I actually posted this on the RIOT forums, but I am re-posting here for those who don't follow their forums.
Since the days where RPG's were played with pencil, paper, dice and a couple books, there have been ranged and melee characters. Modern games that use RPG style characters (i.e. LoL) still follow the traditional format for these types of characters. So before complaining about how someone is playing a character wrong, here are a few notes i have made. Also, for the RIOT guys, i hope you continue to follow this pattern, although I think you have strayed on some champs, you have it right for the most part.
Melee Fighters:
1. Generally have more tank to start with than ranged, after all, they are face to face with the enemy. This does not make them a tank, they are just tankier. (i.e. GAREN...for the love of God, he is NOT a tank...read him.)
2. Should, notice i say should, do more damage than a ranged character...again...an in your face champ.
3. Should generally have slower attack speeds, but greater base movement speeds than ranged. A melee fighter is generally in better shape than a guy holding a bow and arrow. Due to him wearing armor though, his max speeds should not be as high as a ranged.
4. Due to the slower attack speeds, a melee fighter should have a higher chance of critical strike as they are closer to the enemy and can potentially see the vulnerabilities in their opponent and hit a critical area, which is essentially what a critical strike does.
Ranged Fighter:
1. Squishy...they rely on the ability to move fast and kite the enemy. They cannot be bogged down by heavy armor type items.
2. Attack speed should scale with level as well as movement speed...tantamount to training to attain a level, these abilities would naturally get better.
3. Less chance of critical strike as they are farther from the enemy and cannot see potential critical areas. Everyone assumes, that oh I have a high crit chance so the enemy going down. Critical Strike, if you think about it, stems from the ability to see an enemies vulnerabilities...A ranged fighter is just too far away and should get "lucky" on the critical hits where as the melee guy is more likely to hit with a crit.
4. Distance vs damage. This is where RIOT has made some errors. The FARTHER something is shot, or thrown, the more its speed is reduced, hence the LESS damage done.....This is reverse on characters like Nidalee and Varus, although, as those are abilities and tied to magic, one could argue the magic keeps them going at a constant rate or speeds them up.
There are a few other points, and I may edit this in the future. For now, I would like to hear back from SERIOUS players who have played many types of characters and know both the abilities well and the Lore of the characters.
Since the days where RPG's were played with pencil, paper, dice and a couple books, there have been ranged and melee characters. Modern games that use RPG style characters (i.e. LoL) still follow the traditional format for these types of characters. So before complaining about how someone is playing a character wrong, here are a few notes i have made. Also, for the RIOT guys, i hope you continue to follow this pattern, although I think you have strayed on some champs, you have it right for the most part.
Melee Fighters:
1. Generally have more tank to start with than ranged, after all, they are face to face with the enemy. This does not make them a tank, they are just tankier. (i.e. GAREN...for the love of God, he is NOT a tank...read him.)
2. Should, notice i say should, do more damage than a ranged character...again...an in your face champ.
3. Should generally have slower attack speeds, but greater base movement speeds than ranged. A melee fighter is generally in better shape than a guy holding a bow and arrow. Due to him wearing armor though, his max speeds should not be as high as a ranged.
4. Due to the slower attack speeds, a melee fighter should have a higher chance of critical strike as they are closer to the enemy and can potentially see the vulnerabilities in their opponent and hit a critical area, which is essentially what a critical strike does.
Ranged Fighter:
1. Squishy...they rely on the ability to move fast and kite the enemy. They cannot be bogged down by heavy armor type items.
2. Attack speed should scale with level as well as movement speed...tantamount to training to attain a level, these abilities would naturally get better.
3. Less chance of critical strike as they are farther from the enemy and cannot see potential critical areas. Everyone assumes, that oh I have a high crit chance so the enemy going down. Critical Strike, if you think about it, stems from the ability to see an enemies vulnerabilities...A ranged fighter is just too far away and should get "lucky" on the critical hits where as the melee guy is more likely to hit with a crit.
4. Distance vs damage. This is where RIOT has made some errors. The FARTHER something is shot, or thrown, the more its speed is reduced, hence the LESS damage done.....This is reverse on characters like Nidalee and Varus, although, as those are abilities and tied to magic, one could argue the magic keeps them going at a constant rate or speeds them up.
There are a few other points, and I may edit this in the future. For now, I would like to hear back from SERIOUS players who have played many types of characters and know both the abilities well and the Lore of the characters.
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