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Fun note: I'm Bronze I now :D
Here's a lil preview tell me what you think of it.
Abilities
Camouflage:
If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.
The passive that pisses people off. *stands still, enemy walks by, SURPRISE BUTT SEX!*
Use it to hide, Increase your Attack Speed and become the living ward (the favorite one of mine xD). Remember to press "S" to stop whatever you are doing and be able to use this even in range. Remember stuff like Evelynn's Hate Spike still hits you even in stealth and if they move you like Thresh's Flay can reveal you.
Blinding Dart:
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80/125/170/215/260 (+0.8 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.
Get this at level 2 (I used to get this at level 1, but it gets overlooked now at level 1). Get it first when you are against someone like Jax. Remember it also has a slightly longer range than your AA. Blinding Dart does not proc on hit effects such as lifesteal, but procs ability effects like spell vamp, Rylai's Crystal Scepter's slow (full effect) and Liandry's Torment. Stuff like Parrrley and Mystic Shot still miss. Blinding Dart damages all spell shields as per normal. It blocks most things, but some things still get through. For example: Tumble, Runic Blade, Spellsword . Things like Decisive Strike does its ability damage, while things like Three Talon Strike still knock up on the third strike.
Move Quick:
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds. Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
Move Quick allows Teemo to disengage and engage onto people like a boss. The passive is lost when Teemo is hit, but the active stays even after being hit, so save it!
Toxic Shot
Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.3 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.
Oh baby, the ability of Teemo that makes him HELL. People complain about mushrooms, but they would be nothing without poison like this fool ability :/ Toxic Shot does not proc spell shields, but still damages Morgana's Black Shield. It DOES NOT proc ability on hit effects such as Liandry's Torment, Rylai's Crystal Scepter's slow or spell vamp. Its poison counts for Cassiopeia's Twin Fang. Also, Toxic Shot poison (like Sunfire Cape) draws turret aggro.
Noxious Trap:
Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.8 AP) magic damage over 4 seconds. Traps last 10 minutes, Teemo can store a maximum of 3 traps on his at once.
Teemo AP mushrooms(MUSHIES!) hurt like a mother trucker, on top of that its a free mini ward. They are ranged at 230 units, so you can throw them over small walls like Baron's wall. It has a sight range of 425 units. Mushies activate at around 120 units and hurt units around 400 units. Mushies proc ability effects such as Spell vamp and Rylai's Crystal Scepter slow (diminished effects due to fast CD) and other effects such as Liandry's Torment and spell vamp. If a person with a spell shield steps on one, the AOE damage does not apply. It cannot be put inside things like towers, baron, etc, so they will be pushed out. It counts for Twin Fang and it can be hit by stealthed units but doesn't reveal any of them (except for Evelynn). Mushrooms scale off of your AP and ultimate level even after they've been placed, so be sure to put as many down before recalling.
My personal skill order(If you dont want to read the next chapter) is: R>E>Q>W for AP and R>Q>E>W. Other ones are R>E>W>Q and R>E>W=Q (NEVER MAX E LAST).
What I have left to finish on the guide: Note: Do not have to finish Matchups and Partners to publish, but is good for me. Other than that my guide is basically complete.
What I have left to do:
Items
Gameplay (Early/Mid/Late)
Mushrooms (Noxious Traps)
Matchups
Coming soon! I need someone who owns some of the top champions which I dont want to go against in a regular game!
Partners (as "ADC" and "Support")
Coming soon! This part I need someone to practice with more!
Here's a lil preview tell me what you think of it.
Abilities
Camouflage:
If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.
The passive that pisses people off. *stands still, enemy walks by, SURPRISE BUTT SEX!*
Use it to hide, Increase your Attack Speed and become the living ward (the favorite one of mine xD). Remember to press "S" to stop whatever you are doing and be able to use this even in range. Remember stuff like Evelynn's Hate Spike still hits you even in stealth and if they move you like Thresh's Flay can reveal you.
Blinding Dart:
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80/125/170/215/260 (+0.8 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.
Get this at level 2 (I used to get this at level 1, but it gets overlooked now at level 1). Get it first when you are against someone like Jax. Remember it also has a slightly longer range than your AA. Blinding Dart does not proc on hit effects such as lifesteal, but procs ability effects like spell vamp, Rylai's Crystal Scepter's slow (full effect) and Liandry's Torment. Stuff like Parrrley and Mystic Shot still miss. Blinding Dart damages all spell shields as per normal. It blocks most things, but some things still get through. For example: Tumble, Runic Blade, Spellsword . Things like Decisive Strike does its ability damage, while things like Three Talon Strike still knock up on the third strike.
Move Quick:
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds. Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
Move Quick allows Teemo to disengage and engage onto people like a boss. The passive is lost when Teemo is hit, but the active stays even after being hit, so save it!
Toxic Shot
Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.3 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.
Oh baby, the ability of Teemo that makes him HELL. People complain about mushrooms, but they would be nothing without poison like this fool ability :/ Toxic Shot does not proc spell shields, but still damages Morgana's Black Shield. It DOES NOT proc ability on hit effects such as Liandry's Torment, Rylai's Crystal Scepter's slow or spell vamp. Its poison counts for Cassiopeia's Twin Fang. Also, Toxic Shot poison (like Sunfire Cape) draws turret aggro.
Noxious Trap:
Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.8 AP) magic damage over 4 seconds. Traps last 10 minutes, Teemo can store a maximum of 3 traps on his at once.
Teemo AP mushrooms(MUSHIES!) hurt like a mother trucker, on top of that its a free mini ward. They are ranged at 230 units, so you can throw them over small walls like Baron's wall. It has a sight range of 425 units. Mushies activate at around 120 units and hurt units around 400 units. Mushies proc ability effects such as Spell vamp and Rylai's Crystal Scepter slow (diminished effects due to fast CD) and other effects such as Liandry's Torment and spell vamp. If a person with a spell shield steps on one, the AOE damage does not apply. It cannot be put inside things like towers, baron, etc, so they will be pushed out. It counts for Twin Fang and it can be hit by stealthed units but doesn't reveal any of them (except for Evelynn). Mushrooms scale off of your AP and ultimate level even after they've been placed, so be sure to put as many down before recalling.
My personal skill order(If you dont want to read the next chapter) is: R>E>Q>W for AP and R>Q>E>W. Other ones are R>E>W>Q and R>E>W=Q (NEVER MAX E LAST).
What I have left to finish on the guide: Note: Do not have to finish Matchups and Partners to publish, but is good for me. Other than that my guide is basically complete.
What I have left to do:
Items
Gameplay (Early/Mid/Late)
Mushrooms (Noxious Traps)
Matchups
Coming soon! I need someone who owns some of the top champions which I dont want to go against in a regular game!
Partners (as "ADC" and "Support")
Coming soon! This part I need someone to practice with more!
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