Awards Showcase









Record_UserAchievement Object
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[user_achievement_id] => 102
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[relation_id] => 7056
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[create_ts] => 2014-04-24 17:12:26
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Commented
Posted a Comment: Sep 24th, 2012
"My droid doesn't slap people it obeys the 3 Laws. However if it was worthwhile I'd tell it to throw iPhones in the toilet. But as it is people have a habit of dropping their iPhones in restrooms anyway. I assume it's an attempt at suicide (for the phones) because they know eventually they will be re"
Commented
Posted a Comment: Sep 24th, 2012
"Must resist urge to comment."
Commented
Posted a Comment: Sep 24th, 2012
"
Who the hell is Hyfe? And the only reason Nasus might have a chance againt irelia is Wither. That's about it. Besides that irelia crushes almost every mat"
Commented
Posted a Comment: Sep 24th, 2012
"BrB making thread about how stomping a PLAYER on any champ makes that champ bad. "
Commented
Posted a Comment: Sep 24th, 2012
" What's that? People are still waiting in line for a new paper weight? Well, my Android phone made me pancakes this morning. "
Commented
Posted a Comment: Sep 23rd, 2012
"Works well on Vlad because (coupled with Sorc boots) you have early game ~true damage against most peple not purely stacking MR.
Late game it does fall off considerably, but it works well when you're winning early and want to continue winning. Sell it later for something better. "
Commented
Posted a Comment: Sep 23rd, 2012
"Olaf has that as an ultimate. Not a passive, or ability on short CD. He chooses when to use it, and his additional benefits are armor pen and resists...He builds durability over pure damage.
There is a difference between Melee ADC, and BRUISER.
*coughcoughbaddiecoughcough* :P"
Commented
Posted a Comment: Sep 23rd, 2012
"I give it 2 at the most depends when Blizzard's new game hits. 4 is a stretch unless Blizzard holds off on their new MMO (if it is that IDK Project Titan is all I remember) "
Commented
Posted a Comment: Sep 23rd, 2012
"I was thinking it was more to cater to the idea a game should be fun (and challenging) but not "frustrating". The problem being that a majority of people play games "casually", so when faced with a difficult problem, rather than reasoning it out they get confused. A puzzle mechan"