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Team Comp
Updated a Team Comp On: Dec 15th, 2024
Automata Reroll: "Automata is incredibly strong and can be played in different variants ranging from Nocturne Reroll, Kogmaw Reroll or rush for 6 Automata. This version is quite similar to the old Kogscar comp, but instead of going deep into Watcher you want to play for 6 Automata as your win condition with an..."
Team Comp
Updated a Team Comp On: Dec 15th, 2024
Automata Reroll: "Automata is incredibly strong and can be played in different variants ranging from Nocturne Reroll, Kogmaw Reroll or rush for 6 Automata. This version is quite similar to the old Kogscar comp, but instead of going deep into Watcher you want to play for 6 Automata as your win condition with an..."
Team Comp
Created a Team Comp On: Dec 15th, 2024
Nocturne Reroll: "Nocturne performs WAY better if he has one of the following Artifacts: Rapidfire Cannon, Fishbones, Sniper's Focus. Normally Nocturne slash is around him, but with range upgrade the bleed procs around his target.
You can also use Sniper Emblem for +2 Range increase instead, though you heavily..."
Team Comp
Updated a Team Comp On: Dec 15th, 2024
7 Rebel: "Rebel is a great tempo comp, especially if you have an early Rebel Emblem from starting Encounter or Stage 2-1 Augment. In the early game you can play 5 Rebels and use Vex as an item carry for Zoe later. Your overall gameplan is to rush for 7 Rebels in early Stage 4 to stabilize with Illaoi as..."
Team Comp
Updated a Team Comp On: Dec 15th, 2024
7 Rebel: "Rebel is a great tempo comp, especially if you have an early Rebel Emblem from starting Encounter or Stage 2-1 Augment. In the early game you can play 5 Rebels and use Vex as an item carry for Zoe later. Your overall gameplan is to rush for 7 Rebels in early Stage 4 to stabilize with Illaoi as..."
Team Comp
Updated a Team Comp On: Dec 15th, 2024
7 Rebel: "Rebel is a great tempo comp, especially if you have an early Rebel Emblem from starting Encounter or Stage 2-1 Augment. In the early game you can play 5 Rebels and use Vex as an item carry for Zoe later. Your overall gameplan is to rush for 7 Rebels in early Stage 4 to stabilize with Illaoi as..."
Team Comp
Created a Team Comp On: Dec 12th, 2024
Automata Reroll: "Automata is incredibly strong and can be played in different variants ranging from Nocturne Reroll, Kogmaw Reroll or rush for 6 Automata. This version is quite similar to the old Kogscar comp, but instead of going deep into Watcher you want to play for 6 Automata as your win condition with an..."
Team Comp
Updated a Team Comp On: Dec 12th, 2024
Sentinel Academy: "Initial gameplan is to open with 3 Academy/2 Sentinel and use Lux as item dump until you find Heimerdinger. You want to rush for Level 8 and play 4 Sentinel / 3-4 Academy for midgame. AD items can go on Ezreal at the begining but should be transferred to Corki or Jayce once you find him.
Works..."
Team Comp
Created a Team Comp On: Dec 12th, 2024
Black Rose Dominators: "Dominators have effectively replaced Visionaries as the most popular trait to go with Black Rose. This is partly because of how powerful Ziggs is in early mid game, which allows you to quickly rush towards Level 8/9 and cap out your board with Mordekaiser/Leblanc.
Best Anomaly user is..."
Team Comp
Updated a Team Comp On: Dec 12th, 2024
Violet Carry: "Violet Carry survived Patch 14.24 and remains one of the best reroll comps. General concept is to maximize economy and roll for all Family Members + Draven/Darius. Family emblem usually goes on Draven, as he acts as your secondary carry.
In Stage 4-6 you can't guarantee Ultimate Hero anymore, so..."