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Commented
Posted a Comment: Oct 29th, 2011
"@McGrewer: Most underpowered.
Honestly, there is no most underpowered. There are a few niche picks. A few pubstompers but, no bad champions."
Commented
Posted a Comment: Oct 29th, 2011
"
Elegantly put sir."
Commented
Posted a Comment: Oct 29th, 2011
"That's my endgame jungle build right there.
Roughly the same amount of CS too."
Commented
Posted a Comment: Oct 29th, 2011
"If that's what you want. I was thinking more along the lines of Frozen Heart."
Commented
Posted a Comment: Oct 29th, 2011
"Needs more Mana."
Commented
Posted a Comment: Oct 29th, 2011
"FM is stronger.
He gains attack speed based on his missing HP% amount. It gives him a greater cushion of health so he doesn't blow up as easily."
Commented
Posted a Comment: Oct 29th, 2011
"@Rawr: Support GP is really good honestly.
Any AP carry with an on demand CC can be a scary AD carry.
Take this for example.
Ashe's E is removed and replaces with fiddles' fear. She can do some serious work in 3 seconds."
Commented
Posted a Comment: Oct 29th, 2011
"Dat necro."
Commented
Posted a Comment: Oct 29th, 2011
"She's team dependent. She's a support.... that scales well with attack damage..."
Commented
Posted a Comment: Oct 29th, 2011
"Jungling makes it so your team has a gold and EXP advantage.
The amount of gold sitting in the jungle is huge and if you don't have a jungle, it goes to waste.
The amount of EXP that is wasted by having someone not in the jungle, pretty big as well.
This also creates a feeling of par"