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Record_UserAchievement Object
(
[record:protected] => Array
(
[user_achievement_id] => 20415
[user_id] => 84383
[achievement_id] => 6
[relation_type] => Build
[relation_id] => 279977
[display_order] => 2
[is_hidden] => 0
[create_ts] => 2014-02-20 17:03:43
)
[getcache:protected] =>
[cache:protected] => Array
(
)
)
1

Record_UserAchievement Object
(
[record:protected] => Array
(
[user_achievement_id] => 20425
[user_id] => 84383
[achievement_id] => 43
[relation_type] => Build
[relation_id] => 279977
[display_order] => 3
[is_hidden] => 0
[create_ts] => 2015-03-18 21:50:21
)
[getcache:protected] =>
[cache:protected] => Array
(
)
)
1






Show more awards
Commented
Posted a Comment: Dec 5th, 2012
"It's 25 damage if you have 500 AP.
In other words it's pretty crap."
Commented
Posted a Comment: Dec 5th, 2012
"There aren't enough players on EUNE for a full inhouse."
Commented
Posted a Comment: Dec 5th, 2012
"whai r u guis trollin"
Commented
Posted a Comment: Dec 5th, 2012
"wut"
Commented
Posted a Comment: Dec 5th, 2012
"{quote}"
Commented
Posted a Comment: Dec 4th, 2012
"Probably something to do with caching.
It's always something to do with caching."
Commented
Posted a Comment: Dec 4th, 2012
"k"
Commented
Posted a Comment: Dec 4th, 2012
"From what I've heard the calculation is done before the slow is applied, so no."
Commented
Posted a Comment: Dec 3rd, 2012
"ace in the hole also cannot be silenced once it's used."
Commented
Posted a Comment: Dec 3rd, 2012
"
Easier said than done."