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Record_UserAchievement Object
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[record:protected] => Array
(
[user_achievement_id] => 20415
[user_id] => 84383
[achievement_id] => 6
[relation_type] => Build
[relation_id] => 279977
[display_order] => 2
[is_hidden] => 0
[create_ts] => 2014-02-20 17:03:43
)
[getcache:protected] =>
[cache:protected] => Array
(
)
)
1

Record_UserAchievement Object
(
[record:protected] => Array
(
[user_achievement_id] => 20425
[user_id] => 84383
[achievement_id] => 43
[relation_type] => Build
[relation_id] => 279977
[display_order] => 3
[is_hidden] => 0
[create_ts] => 2015-03-18 21:50:21
)
[getcache:protected] =>
[cache:protected] => Array
(
)
)
1






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Commented
Posted a Comment: Dec 13th, 2011
"^ Agree."
Commented
Posted a Comment: Dec 13th, 2011
"Actually it's less movespeed..."
Commented
Posted a Comment: Dec 13th, 2011
"Don't forget 8% endgame CDR."
Commented
Posted a Comment: Dec 13th, 2011
"
Pfft, compare that to the benefits of Defence or Offence. And why are you taking the mana mastery over the movespeed? o.O"
Commented
Posted a Comment: Dec 13th, 2011
"Seems I can at least play LoL just fine if I do it early or late in the day, IE before 4 PM or after 11 PM.
Yeeuup, ISP definitely throttling my connection."
Commented
Posted a Comment: Dec 13th, 2011
"I dunno why you'd ever go x/x/21 on most solo tops over x/21/x."
Commented
Posted a Comment: Dec 13th, 2011
"I dunno, I don't play Trist. =P"
Commented
Posted a Comment: Dec 13th, 2011
"
Really? On who would you go x/x/21 on these days anyway? Even if you did, you'd take it over the 6% CDR?
"
Commented
Posted a Comment: Dec 13th, 2011
"@Support choices,
Imo the more heals your support has, the less valuable lifesteal becomes for you. For example, if I lane with a Janna I will rush Bloodthirster every time, but if I lane with a Soraka I might decide to wait for an Infinity Edge."
Commented
Posted a Comment: Dec 13th, 2011
"I dunno why you'd ever go 21 Utility in anyone tanky enough to prefer health regen over cooldowns with the nerfed Utility tree."