

Commented
Posted a Comment: Apr 13th, 2011
"Nice build, worked out fine for me when I tried it. Even if I didn't get too many kills from the ganks it still would result in a very nice disruption to their laning."
Commented
Posted a Comment: Apr 13th, 2011
"thinking of a bit of a sneaky hero, much like a rogue in most rpg's (working with poisons).
Passive:
Makes allied CC/debuffs stronger the more enemies are nearby (aura, pretty small area)
or the opposite:
Makes enemy cc/buffs less effective the more allies are close (would need a bit larger ar"
Commented
Posted a Comment: Apr 12th, 2011
"Genderless
Humanoid"
Commented
Posted a Comment: Apr 12th, 2011
"thinking of a bit of a sneaky hero, much like a rogue in most rpg's (working with poisons).
Passive: Strength in numbers
Makes allied CC/debuffs stronger the more enemies are nearby (aura, pretty small area)
or the opposite:
Makes enemy cc/buffs less effective the more allies are close "
Commented
Posted a Comment: Apr 9th, 2011
"I personally started saving at ca lvl 18, buying champs untill then, and slowly started buying runes one at a time, whatever I'd need. However from what I've seen a full build does require ca 16k IP (with only expensive runes)."
Commented
Posted a Comment: Apr 9th, 2011
"I agree with trojan on that a build-in wits end would be nice. However since there already is an item with it I think we should remove the extra damage part from it. It will be kind of hard to balance though."
Commented
Commented
Posted a Comment: Apr 7th, 2011
"I came to think of a possibility:
How about a spell effect that makes the next ability hit for true damage (and because of this bypassing shields). It would be good with supports, since the shield will be ignored for a bit, aswell as without support (ignoring armor / MR)."
Commented
Posted a Comment: Apr 7th, 2011
"Male
Human"
Commented
Posted a Comment: Apr 5th, 2011
"ranged dps"