Views: 1829 Protection against Multi-queues: Why toxicity is allowed to survive
|
There needs to be some sort of mechanism against multiple teammates queued together and using that to their advantage; especially when it comes to the tribunal and picking. I've played quite a bit of League of Legends in the 4-5 years I've been playing, and literally the worst experience is when you get 3-4 people queued together and they start harassing you. There's absolutely no recourse for their actions, because you're 1 person, reporting against 3 or 4 of them. If you don't do anything they like, boom instantly reported by all 3 or 4 of them and there's really nothing you can do. I just played a game with teammates who were triple queued together and I didn't counter-gank top instantly flamed by 2 of them, with the 3rd eventually jumping in. All throughout the game I got harassed by this trio and really they don't have to worry about flaming, because very likely I'm going to be the only one reporting them; at most they'd have 2 people reporting them, especially if it takes place in team chat. I have the chat logs to back it up so the reality is I'm not worried, but that's not the point.
The entire point of this post is that when you queue for the game you shouldn't be subject to the will of 3 or 4 people who decided to queue together that you had the unfortunate circumstance of getting paired with. If you take a role they call in champion select, pick a champ they don't like, or really do anything they don't like you can pretty much guarantee that you'll be reported multiple times without any recourse. The reality is getting reported 3 or 4 times isn't going to affect you that much especially if you're pretty well-behaved. But in the reverse, each of them getting reported once will have virtually zero impact, regardless of how toxic they are in their other games. If you also consider the possibility that they queue together frequently they are able to continue being toxic while essentially "bottle-necking" the amount of reports they get. Let's say for example this quad-queue plays 10 games together and is toxic in 8 of these games, the likelihood is that they'll only get reported 8 times by their teammates (once per individual queue) as opposed to the 32? odd reports they could dole out.
This affects your gameplay because you are much more likely to continue seeing toxic players if they're able to bottle-neck the number of times they're getting reported simply because they queue with friends. I understand that this is not every group that queues together, but any way you look at it, it puts you the individual at a massive disadvantage when dealing with people that queue with other people. Don't get me wrong, I don't have a problem with queueing with your friends, in fact the opposite; I think it's very healthy and god for the game to have a feature that allows you to play with friends. But my problem is I think a lot of this toxicity is allowed to survive merely because people are able to reduce the number of times they are reported simply by queueing with friends.
So what solution is there? I'm not expert on how the tribunal works, I've done it a number of times, certainly there are some failures that Lyte has acknowledged and it seems the system is backed up. But I think getting reported when queued with people should hold more weight. For example if you queue with 3 people and get reported by that 1 individual it should essentially count as 2 reports or maybe even 3, some co-efficient equal to the number of people you queue with. And you may say this is unfair because it "gives too much power to the individual", but I'd actually disagree, this actually gives the same amount of influence to the individual as it does the trio/quad-queue. It holds people queuing together, that are extremely unlikely to be reported by friends, accountable to their actions.
The entire point of this post is that when you queue for the game you shouldn't be subject to the will of 3 or 4 people who decided to queue together that you had the unfortunate circumstance of getting paired with. If you take a role they call in champion select, pick a champ they don't like, or really do anything they don't like you can pretty much guarantee that you'll be reported multiple times without any recourse. The reality is getting reported 3 or 4 times isn't going to affect you that much especially if you're pretty well-behaved. But in the reverse, each of them getting reported once will have virtually zero impact, regardless of how toxic they are in their other games. If you also consider the possibility that they queue together frequently they are able to continue being toxic while essentially "bottle-necking" the amount of reports they get. Let's say for example this quad-queue plays 10 games together and is toxic in 8 of these games, the likelihood is that they'll only get reported 8 times by their teammates (once per individual queue) as opposed to the 32? odd reports they could dole out.
This affects your gameplay because you are much more likely to continue seeing toxic players if they're able to bottle-neck the number of times they're getting reported simply because they queue with friends. I understand that this is not every group that queues together, but any way you look at it, it puts you the individual at a massive disadvantage when dealing with people that queue with other people. Don't get me wrong, I don't have a problem with queueing with your friends, in fact the opposite; I think it's very healthy and god for the game to have a feature that allows you to play with friends. But my problem is I think a lot of this toxicity is allowed to survive merely because people are able to reduce the number of times they are reported simply by queueing with friends.
So what solution is there? I'm not expert on how the tribunal works, I've done it a number of times, certainly there are some failures that Lyte has acknowledged and it seems the system is backed up. But I think getting reported when queued with people should hold more weight. For example if you queue with 3 people and get reported by that 1 individual it should essentially count as 2 reports or maybe even 3, some co-efficient equal to the number of people you queue with. And you may say this is unfair because it "gives too much power to the individual", but I'd actually disagree, this actually gives the same amount of influence to the individual as it does the trio/quad-queue. It holds people queuing together, that are extremely unlikely to be reported by friends, accountable to their actions.
I have always hated this and it use to happen to me a lot when I first started playing the game. It is never fun being the Pug in a full premade, I never do Twisted Treeline without having a duo partner because you have a 100% chance "not really" of the other two players being premade and two reports for not being a part of their skype, vent, or teamspeak is never fun So why the hell play Twisted Treeline without it being a premade.
I have also done 4 man premades with some of my friends, and I always try talking them into giving the Pug a first pick if are playing draft or blind pick. Since we can work around what he picks since we are all on skype and he is not. And unfortunately there has been quit a few times when one of the members of my group has says something like "Enjoy getting 4 reports for feeding you piece of thrash" I never reported them when my friend said that and I would sometimes give them an honor because no one should get punished for having a bad game.
When one of my friends would act that way it just made me want to find other people to play with. But then again their have also been times where our pug was a toxic ********* and I had no problem getting my pre-made group to send 4 reports his way.
The best way to go about changing this is getting riot to acknowledge reporting should be handled differently when you have a bunch of pre-mades giving out 3-4 reports for some doing next to nothing wrong. Something needs to be changed, like maybe only the team captain who sent out the invites is allowed to report at the end of the game.
I have even heard of stories of players making 9 man custom games and just reporting that 10th person 9 times for no reason just because they find it funny. That is if you can even report/still report in custom games I never play them, expect for in-house
Regarding the tribunal I just want to note that every case should be looked upon by some Riot guy, and you will probably not get automatic bans. And then also it depends on the chatlog mainly. If you are quiet, what should be the evidence from that? I also don´t understand the report category "Unskilled". From the log file there is no evidence for you being judged as an unskilled player...
And then, the tribunal is always empty for me in the last weeks or months. Since they have issues in some way, I do not think it is working correctly anyway. Sad but true.
BR FLorian
pls read the blog post if youre going to comment about it being wrong
This whole post is one massive exaggeration, if you don't do anything wrong yourself there's nothing tribunal will do against you. Also, if you get reported 8 times out of 10 games you'll surely appear in tribunal yourself. Shook (the LCS player) got banned for one year as he got reported in 25% of his games.
Thats not the point, the point is they're bottle-necked from being reported, the more reports you receive in a shorter amount of time is the faster you get to the tribunal and removed from the game. People that queue with friends and are toxic protect themselves getting reported because their friends aren't going to report them. In regards to Shook, I'm pretty sure it was different, he got reported by 25% of the players he played with, not 25% of the games he played in. Shook was describe as one of the most toxic players to ever go to the tribunal. But the difference is, he played solo queue, he opened himself up to be reported. If you queue with friends, you eliminate the number of times you can get reported
I don't really mind flaming back a bit, good way to let off steam in normals. If someone is a moron, I'll be sure to remind him of it. I'd rather enjoy good, cooperative teamwork though.