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Commented
Posted a Comment: Apr 3rd, 2012
""(Active): Garen rams his sword into the ground, dealing high damage to enemies around him. Enemies, which are hit, are also slowed for 3 seconds. After that, Garen is stunned for 0,5 secods (not reduced by tenacity). Deals 1/2 dmg vs structures.
No cost
Radius of AoE: 350
"
Commented
Posted a Comment: Apr 2nd, 2012
"Dyrus gets Wit's over Maw btw. So much AS combined with on-hit, unstoppable."
Commented
Posted a Comment: Apr 2nd, 2012
"CDR means more tiger procs, more bear stances(mobility), more shields. And more mana to compensate the costs. While still giving high tankyness.
Dyrus>Duff"
Commented
Commented
Posted a Comment: Apr 2nd, 2012
"He just sucks vs nearly any played tops atm...
He is like eve, but less useable, because eve can even stealth roam."
Commented
Posted a Comment: Apr 2nd, 2012
"Okay, removed the silence from the dash and lowered the dmg again: 120 / 180 / 240 / 300 / 360 (+4.5 per bonus attack damage)"
Commented
Posted a Comment: Apr 2nd, 2012
"It is only bad, that garen sucks vs most champs even early and then sucks even harder late. Just a bit like Eve, suck at any stage of the game."
Commented
Posted a Comment: Apr 2nd, 2012
"Well, now changed things again. His Q is now a gap closer, which amplifies his next attack for bonus damage and a silence, which also gets a new animation, because the actual animation is for playing just shit and too predictable.
"Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+0.5"
Commented
Posted a Comment: Apr 2nd, 2012
"As a jungler?..."
Commented
Posted a Comment: Apr 2nd, 2012
"but, thing is jarvan IV sucks atm."