Views: 723 Kurissu The Lost General
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In this strategic analysis, I will be bringing a new champion concept to you.
Lore:
Kurissu appeared one day, on the doorstep of the League claiming servitude. No one knows where he came from, or why he’s here, and he refuses to divulge that information. Any attempt at approaching is nigh impossible, he refuses even the barest of friends for reasons unknown.
Yet in battle, he has never been questioned; for he has one many a fight thanks to his singular abilities. Still the search for his past goes on, yet the only information they could find was a couple of scraps garnered from an old temple. Kurissu is a mystery to all, and even though they search diligently, there is nothing to be found.
“He who sees the general, sees death itself walking”, League of legends Intel; Kurissu
“and at the time of wars creation, the leaders were named after The Lost General, to respect the being that walks with the Gods”, League of Legends Intel; Kurissu
Abilities:
Note: Each and every ability has been designed for strategic use, no damage has been added. This champion has been createdon the basis that he will not fight, instead he will lead. Not a support, not a DPS, not a tank and not a carry. Kurissu is bringing an entirely new concept to League of Legends; he is a strategist (or General for another term). If used effectively, he will become one of the most useful champions in League of Legends.
Passive – The map is revealed to Kurissu once every 30 seconds, for one second.
You must train very hard for this ability. For it to be effective, you must be able to glance at the screen in that one second and take in all its information. If you cannot understand what’s happening and then formulate a plan to stop in less than 5 seconds then most of the time its effectiveness will be greatly diminished.
Greed (Q) - Kurissu feeds an ally champion his gold. Every x gold he gives, he loses x amount of gold. To deactivate, press Q.
This is a much needed and useful ability, but I nerfed it a bit. How? I made it so that every gold you give, you lose more. So if you lose 4 gold for every 1, then giving .5k would lose you 2k. It is useful to help out your DPS if they’re getting dominated in their lane and other such circumstances.
Radar (W) - Kurissu spikes the ground with radar, doing a revolution every x second/s. It makes a sound and shows champions for x second/s in a x radius in the position it’s facing. The radar lasts x seconds.
The radar works like a real life radar, checking the surrounds in a logical circle format. This means it can only see what it’s facing.
Gaelic (E) - Kurissu passively has a pet called Gaelic with x amount of health, x amount of attack damage and x amount of health regeneration per 5 seconds, which only last hits minions. Kurissu can activate this ability to leech Gaelic, healing Kurissu with the amount of health Gaelic had left.
Gaelic will only last hit minions, no attacking champions and no attacking minions until their health is low enough. He needs this automatic farming, for he cannot damage an opponent.
Transmutation (R) - Kurissu dissipates, covering himself over a champion’s body for x seconds; rendering any attacks on him to x% power, and taking the damage for him. Kurissu returns to his normal form at the end of the duration, and paralysis the enemy targets that attacked him for x seconds.
This ultimate must be used wisely, for it can cause your demise if you try to protect your teammate from too many attacks.
Any helpful criticism or comments are greatly appreciated, mainly in cake form
Just because he's meant to be a leader doesn't mean he is still overpowered.
Seeing the map for one second, no matter how brief, still gives a mass advantage. Welp, we got us a non-teleporting TF ult that can also check all buffs/baron/dragon.
Giving money is still a bad idea. It will still give your carry an advantage, no matter how small/large it will be.
The ward does seem okay, but that's still a free 75 gold that Kurissu doesn't spend. Stick it on the part of bush nearest to lane facing out. Guess what, it works like a normal ward, GG.
If the ult makes you take the damage, all you need to do is build really tanky and negate any damage on a target.
Sorry, 'tis just way too overpowered.
And on the subject of overpowered, how about that Darius?
sorry, only just checked this. I'm starting to see where you're coming from.
With the passive, I see your point. I never really considered that, but maybe shorten it. How about every minute, the map blinks. So for about 0.1 of a second you can see the map (i.e. blinks on and off).
I always wanted money transfer, but I see your point. How about I make it the ult? put along cooldown on it and ratio it to something like 1:5.
It's not really a ward though, it only sees things in front of it. I should make it take longer to turn though, so a 360 spin would take 10 seconds or something (and the recharge would be long too?).
I was thinking the ult didn't suit the champion anyway, so do you have a suggestion on something else?
Lastly, Darius. Yeah, god he's a pain. I haven't found him as too much trouble yet though, since I jungle and focus top to shut him down. If he isn't getting ganked early game though, he becomes really hard to beat. So the most effective counter to Darius is having a good jungler.
Seeing the map for one second, no matter how brief, still gives a mass advantage. Welp, we got us a non-teleporting TF ult that can also check all buffs/baron/dragon.
Giving money is still a bad idea. It will still give your carry an advantage, no matter how small/large it will be.
The ward does seem okay, but that's still a free 75 gold that Kurissu doesn't spend. Stick it on the part of bush nearest to lane facing out. Guess what, it works like a normal ward, GG.
If the ult makes you take the damage, all you need to do is build really tanky and negate any damage on a target.
Sorry, 'tis just way too overpowered.
And on the subject of overpowered, how about that Darius?
What I mean is that his abilities just give his buddies way too much strength.
Greed - Q: Gives gold to his allies!? Do you have any idea of how strong that is? You mention how it can get a ranged DPS out of a bad lane...but I can just feed gold to my dominating ranged DPS and keep that lead. Or give gold at level one for dorans, and potions like it was before the price increase. It's just a really overpowered ability, the ability to give gold.
Radar - W: Free ward. Much like Wriggles, but you have to pay for Wriggles.
Gaelic - E: Cool idea, but if he is a support character, he would be taking CS from an AD champ, who needs the farm, but with his Q he gives gold back, so it doesn't really matter, allowing the AD to be really lazy since he/she's going to get gold anyway.
Transmutation - R: Seems strong. If you dissipate over a tank, they will tank no damage, and if it's someone like Shen or Alister, there is no way to attack the enemy team since they will be up in your face.
Overall, Kurissu is a very cool champion idea (the whole "true" support with no attacking part), but he needs to be either A. retooled to not be the be-all support (much like Sona was awhile back) or B. hit with the nerf-stick considerably in order not to be the be-all support.
hmm...
his Q isn't that OP. you see, every 1 gold he gives; he loses a lot more. So maybe he gives .5k gold, he loses 2 k gold. It reduces the effects a lot, but if you carry is falling behind it can become useful.
Yes his radar is like a ward yet it is not that OP. For one, the radar can only see in teh direction it is facing. Also it uses up a whole ability slot, so it is fine.
I have designed Kurissu to be a Leader, not a support. This is shown by the use of his passive. In this way, I have created him no the basis that he will either solo top or mid.
Transmutation doesn't negate all damage, you take the damage for them. If there is enough DPS in the fight, Kurissu can be taken out before he finishes.
how...he cannot attack. Explain why he's too strong and I'll take it in.
EDIT #1: stupid computer ran out of battery before I could edit, and I didn't have my charger. So what I meant to say was that Kurissu has no abilities for attack, so none of his abilities are that OP. No, he doesn't have much AD either, he's on their to fight.
What I mean is that his abilities just give his buddies way too much strength.
Greed - Q: Gives gold to his allies!? Do you have any idea of how strong that is? You mention how it can get a ranged DPS out of a bad lane...but I can just feed gold to my dominating ranged DPS and keep that lead. Or give gold at level one for dorans, and potions like it was before the price increase. It's just a really overpowered ability, the ability to give gold.
Radar - W: Free ward. Much like Wriggles, but you have to pay for Wriggles.
Gaelic - E: Cool idea, but if he is a support character, he would be taking CS from an AD champ, who needs the farm, but with his Q he gives gold back, so it doesn't really matter, allowing the AD to be really lazy since he/she's going to get gold anyway.
Transmutation - R: Seems strong. If you dissipate over a tank, they will tank no damage, and if it's someone like Shen or Alister, there is no way to attack the enemy team since they will be up in your face.
Overall, Kurissu is a very cool champion idea (the whole "true" support with no attacking part), but he needs to be either A. retooled to not be the be-all support (much like Sona was awhile back) or B. hit with the nerf-stick considerably in order not to be the be-all support.
Seems WAY TOO strong.
He needs to be toned down significantly. With his kit right this, he is either perma ban or perma pick.
how...he cannot attack. Explain why he's too strong and I'll take it in.
EDIT #1: stupid computer ran out of battery before I could edit, and I didn't have my charger. So what I meant to say was that Kurissu has no abilities for attack, so none of his abilities are that OP. No, he doesn't have much AD either, he's on their to fight.
He needs to be toned down significantly. With his kit right this, he is either perma ban or perma pick.