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Commented
Posted a Comment: Jul 21st, 2011
"I checked the math Ashe v. Ashe TBC v. IE one time (with base armor, not like Searz' graphs) and I found that TBC actually gives marginal amounts of extra damage over a certain number of hits (about 20). This number may be different depending on how many times you hit the enemy (more hits = more dam"
Commented
Posted a Comment: Jul 21st, 2011
"1. no boots of swiftness.
2. rushing a black cleaver is okay, but don't build an infinity edge straight after.
3. Don't get executioner's calling, especially not that late in the game.
4. You need defense."
Commented
Posted a Comment: Jul 21st, 2011
"Clarity is a bad spell.
Start out with sapphire crystal + 2 health potions. Depending on your lane matchup, turn it into either a catalyst, sheen, or a glacial shroud. Those items should be turned into a banshee's veil, trinity force, and frozen heart respectively. "
Commented
Commented
Posted a Comment: Jul 21st, 2011
"+1, solid guide.
The only problem I have with it is no trinity force, which is probably going to be superior to PD is most or every way on vayne."
Commented
Posted a Comment: Jul 21st, 2011
"
You and me both will be retreating to the lighter corners of the Theorycraft forum.
Oh god.
First: Scores mean nothing about a build's viability, unless you're in a tournament. Second, all those champs are better played in "
Commented
Posted a Comment: Jul 21st, 2011
"When I saw this thread, I thought Jet was back"
Commented
Posted a Comment: Jul 21st, 2011
"{quote}"
Commented
Posted a Comment: Jul 21st, 2011
"
Corki is one of the rarer champions to get IE on, but as shown in Chao"
Commented
Posted a Comment: Jul 21st, 2011
"Heres why:
Good Hands - in clutch moments (for instance, when defending an inhibitor after an ace), that extra ~5 seconds can be crucial to warding off attackers. Though we're not "supposed" to die in LoL, it happens, and that's undeniably.
Perseverance ends up giving TERRIBLY low st"