Views: 983 Lulu Patch Notes
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League of Legends v220.127.116.11
Lulu, the Fae Sorceress
Pix, Faerie Companion (Passive) - Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
Glitterlance - Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.
Whimsy - If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
Help, Pix! - If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
Wild Growth (Ultimate) - Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Damage increased to 80/135/190/245/300 (+1.0 ability power) from 60/120/180/240/300 (+0.8 ability power)
Mana cost reduced to 110 from 140
Strong buffs to blitz's early game, but not game-changing. Simply rewards landing grabs a bit more heavily, while not punishing missed grabs quite as hard in the mana department.
Fixed a bug where Fiora could consume the second cast of Lunge on the original target while still moving toward the original target.
Yay, bug fixes.
Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast
Finally! No more brush-kiting Garen ults!
Passive health restore reduced to 5/7/9/11/13 from 10/14/18/22/26
While active, health restore doubles to 10/14/18/22/26
Transcendent Blades cooldown increased to 70/60/50 seconds from 60/50/40
Better nerf Irelia! A much-needed nerf to Irelia. She'll still hold a strong laning presence, but will be a bit less forgiving. Might even lose a few lanes once in a while.
Eye of the Storm Attack Damage bonus is now lost if the shield breaks
Moderate, but probably needed nerf to Janna. The amount of un-counterable burst that a Janna support could supply was a bit ridiculous. now, it might be a bit easier to deal with.
Health per level increased to 98 from 88
Counterstrike area of effect radius increased to 375 from 350
Grandmaster's Might (New Active): Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds. 100 mana, 80 second cooldown.
Restoring the old feel to the new Jax. I like it. Over-all, most likely a buff.
Updated Ragnarok's buff tooltip to reflect it now grants Armor and Magic Resist instead of flat damage reduction
The actual change was last patch.
Now has improved targeting displays for her spells
*Shrug,* I smart cast ori. Still, might toy around with it for a bit.
Right clicking on an enemy while using Powerball will now move you close enough to hit the target
Base armor reduced to 20.8 from 24.8
Base attack damage reduced to 53.5 from 58.8
Slight usability buffs and early game nerfs to Rammus. He'll still be a very strong gank jungler.
Fixed a bug where Riven could get locked out of moving during her third cast of Broken Wings
Yay, bug fixes!
Updated Rumble's recommended items
Fixed a bug that caused Deceive to sometimes deal more damage than intended
Two-Shiv Poison damage adjusted to 50/90/130/170/210 (+1.0 bonus attack damage) from 40/80/120/160/200 (+0.5 total attack damage)
Yay, bug fixes! But late game shaco is going to be incredibly scary now. He was already pretty ridiculously hard to deal with, with an AD build.
Damage reduced to 60/100/140/180/220 from 60/105/150/195/240
Cooldown increased to 6/5.5/5/4.5/4 from 5/4.5/4/3.5/3
Fixed a bug where last hitting with Vorpal Blade healed for less than intended
Slight nerf to Shen's laning and jungling, though his sustain will probably be about the same, due to the bug fix on Vorpal Blade. Still incredibly strong, both in lane, and jungle, and still a potential support, in my opinion.
Updated Fury of the Dragonborn tooltip to more accurately reflect actual values in game
Fixed a bug that caused Burnout to last longer than intended
Dragon's Descent passive Armor and Magic Resist bonus reduced to 10/15/20 from 15/20/25
Bug fixes, and usability buffs, yay! Most likely a necessary, though slight nerf to her resistances from her ultimate.
Power Chord damage increased to 18-188 from 10-180
A very much needed early game buff to Sona. With all the slight nerfs to her, she fell into a bit of a spot, where she was no longer really better at anything than any other support.
Re-timed Starcall's animation to sync better with Soraka's actions
Fixed a bug where Event Horizon stopped stunning units if Veigar died
Augmented Power Transfer now grants Movement Speed when the missile is launched rather than when the cast animation begins
Fixed a bug where Viktor could gain the Movement Speed from Power Transfer without actually casting the spell
Fixed a bug where Augmented Power Transfer's Movement Speed lasted only 2 seconds instead of the intended 3
Fixed a bug where Graviton Field disappeared when Viktor died
Fixed a bug where Chaos Storm disappeared when Viktor died (though it will not respond to commands while Viktor is dead)
Bug fixes and usability buffs!
Vampiric Scepter Life Steal reduced to 10% from 12%
Wriggle's Lantern Life Steal reduced to 12% from 15%
Life Steal reduced to 12% from 15%
Life Steal per stack reduced to 0.2% from 0.25%
Now only loses half stacks on death rather than all of them
Recipe changed to Long Sword + Null Magic Mantle from 2 Long Swords + Null Magic Mantle
Total gold cost reduced to 1400 from 1800
Attack damage reduced to 25 from 35
Shield strength reduced to 250 from 300
Shield duration reduced to 3 seconds from 4
New Item: Maw of Malmortius
Recipe: Hexdrinker + Pickaxe
Total gold cost: 3300 (combine cost: 925)
+55 Attack Damage
+36 Magic Resist
Unique Passive: +1 Attack Damage for every 2.5% health missing.
Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown.
A slight nerf to sustain strategies and champions that require life-steal items, while a slight buff to self-sustaining champions. Furthermore, another item option for physical damage champions to counter magic damage champions with. Should be interesting. I feel Maw of Malmortius to be a fairly balanced item, at least from what I can tell. A viable pickup in a VS magic damage lane, in place of other AD items. Very strong on champions that tend to fight with less than full health (eg Olaf and Mundo), though probably not an ideal pick for your typical ranged AD carry-type champions, as they won't utilize the scaling passive nearly as strongly. -- in summary, a late game AD counter-pick item to AP.
Fixed a bug where Clairvoyance would disappear if the caster died
Base heal amount reduced to 120 from 140
Recently Healed debuff duration increased to 35 seconds from 25
More nerfs to heal! I honestly don't feel that heal is a very strong summoner spell anymore. It's most useful attribute, in my opinion, is in enabling heal-baited tower-dives, but even in that case, Exhaust will frequently serve better.
Champions will now attempt to run home when they disconnect, instead of Recalling
Fixed a bug where the Dominion center buff could cause double kills against Kog'maw, Karthus, etc.
Crest of the Ancient Golem scaling Mana Regeneration reduced to 0.5% of maximum Mana/Energy from 1%
Cleaned up champion passive tooltips
A champion chasing a fleeing opponent will now attack more consistently than before
Fixed a bug where Ally disconnect messages were not displaying correctly
Fixed a bug where using control+F didn't display a Ping/FPS overlay
Fixed a bug where players could unintentionally disconnect and reconnect as a spectator
Made a few server side adjustments to prevent specific cases of lag
*thought they did the disconnecting thing last patch.* Yay, bug fixes! And oh my! Massive nerf to mana-dependent junglers, and even more so to mana-hungry AP carries! This, in turn, is a nerf to counter-jungling, and a buff to non-mana mids (and blue side tops/purple side carries). What was Riot thinking? We can only wait and see.
Co-op vs. AI
Improved cast logic on ultimates for Caitlyn and Lux bots
Fixed a bug where bots in Dominion would sometimes idle under enemy capture points
Yay usability buffs and bug fixes!