

Commented
Posted a Comment: Nov 30th, 2011
"In my honest opinion, you should really leave the grenade for last, only putting a point in at level 2. It doesn't do that much damage, and doesn't scale as well as his other two abilities with the more points you put into it. It's really a utility spell to make your Acid Hunters that much better. "
Commented
Posted a Comment: Nov 30th, 2011
"It's nice that it's in-depth and detailed, but otherwise it's pretty generic. In other words, it seems as though your build is very much like the builds of other Vlad builds. "
Commented
Posted a Comment: Nov 30th, 2011
"I think that Sivir needs her boots earlier than after Zeal and Phage in order to actually be able to chase people down. I myself finish boots after building my first 2nd tier item. In your case, finish Merc Treads after your Manamune. "
Build
Build
Commented
Posted a Comment: Nov 30th, 2011
"You need two things.
1. Add a gameplay section.
2. Update for the new jungle. For example: a full clear no longer gets you to level 4. If you want more jungle details, come take a look at my Udyr guide. It's got all of the new jungling stats in it. "
Commented
Posted a Comment: Nov 30th, 2011
"I love the guide, but since you seem to be playing with a more offensive build, wouldn't investing further into the offensive tree be more beneficial?
Also, It seems like Guinsoo's Rageblade should be earlier in the build. That way, you can take full advantage of your spam mid-game. "
Commented
Commented
Posted a Comment: Nov 30th, 2011
"You should probably rush a Hextech Revolver. Swain, unlike most other casters, is a Tanky Caster. With that in mind, Spell Vamp is incredible on him, stacking with his already-powerful Ult.
Include a section outlining Swain's skills and their uses.
Finally, I highly suggest maxing Nevermove "