

Commented
Posted a Comment: Jul 23rd, 2011
"Thanks, Greenvas. I'll have to try running an Executioner's Calling, never tried it before with this build!
@Jeffy
I don't think I have too much CrC at all!
I have 98% (iirc), all in all, at 100% health. This is with only ONE CrC item (not including IE - since that's a staple on any build). M"
Commented
Posted a Comment: Jul 23rd, 2011
"
Yeah. CrC = Crit Chance.
Though Stonewall did say full AS runes, you only lose like 5-10s MAX, and CrC runes help you out SO much more as well as in the jungle. Your ganks, AND late game wil"
Commented
Posted a Comment: Jul 23rd, 2011
"Tryndamere is extremely fun to play, but only really shines when you have CrC runes.
I myself am a HUGE Tryndamere fan, and can't wait for his rework.
I have my own Jungle Tryndamere guide up which you might want to check out for more of the specifics - but he has INSANELY GOOD counter junglin"
Commented
Posted a Comment: Jul 23rd, 2011
"It's her own fault.
She had nobody to blame but herself."
Build
Commented
Commented
Posted a Comment: Jul 23rd, 2011
"Oh, but I'd actually advise adding Teleport as another summoner spell that's completely viable.
I remember xPeke from Fnatic doing some NASTY teleport ganks with Malz, running Flash/TP. It complements his AMAZING CC in his R."
Commented
Posted a Comment: Jul 23rd, 2011
"Well explained, good build, and in depth."
Commented
Posted a Comment: Jul 22nd, 2011
"{quote}"
Commented
Posted a Comment: Jul 22nd, 2011
"
Use one CC and she does like no damage...
You could say "A good Kat can avoid CC!" but a good team will save one for her."