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TFT Augments: Set 18 Tier List

Find the best team comps for Teamfight Tactics Set 18: Enchanted Wilds using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 18.1 so you can stay on top of the ever-changing TFT meta.

Build a Team Comp
Icon of Kai Watanabe

TFT Team Comps by Kai

Hey everyone, I'm Kai Watanabe! I've been a Challenger ranked TFT player since Set 10 and create educational YouTube content to help others improve. I also run PROJECT PBE, where world-class players competitively test new sets before live release, and mentr, a project focused on helping players reach new heights in their favorite video game. My main goal is to improve TFT and help people grow through everything I do. You can catch me live on Twitch at https://www.twitch.tv/watanabe_kai, see my videos on YouTube at https://www.youtube.com/@kai.watanabe, or find me at https://mentr.gg

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Tap an Augment in the tier list to view detailed information on how and when to choose each one.
S Tier // Can take in most spots and be happy about it
S
Branching Out+
Carve a Path
Quick Streaks
Duo Queue
Item Extraction
Swordsmith
Prismatic Destiny
Prismatic Destiny+
Living Forge
Sweet Treats
The Trait Tree
The Trait Tree+
Trait Ladder
Pandora's Bench
Gold Destiny Plus
Gold Destiny+
The Golden Dragon
TONS of Stats!
Branching Out
Loaded Dice
Small Grab Bag
Silver Destiny+
Champ Delivery+
Silver Destiny
Champ Delivery
Silver Destiny++
Bodyguard Training
Booster Pack++
Gold Destiny
Portable Forge
Booster Pack+
Legion Of Threes
Backline Blueprint
Dark Ritual
Seraphim's Staff
Late Game Scaling
Money Monsoon
Deadlier Caps
Luxury Subscription
Birthday Present
A Tier // Similarly as good as S, but slightly weaker or needs to be a bit more conditional
A
Band of Thieves
Cognitive Tax+
Boxing Lessons
Exiles I
Focused Fire
Future Focused
Pandora's Items
Young and Wild and Free
Second Wind
Continuous Conjuration
Capital Gains I
Electrocharge I
Restart Mission
Latent Forge
Forge A Friend
Corrosion
Placebo+
Over Encumbered
Eye For An Eye+
Silver Spoon
Rolling For Days I
Dummify
A Magic Roll
Advanced Loan+
All That Shimmers+
Big Grab Bag
Birthday Reunion
Calculated Loss
Care Package
Coven Acolyte
Cooking Pot
Cybernetic Implants
Early Learnings
Epic Rolldown
Epoch+
Frontline Foundation
Feed the Flames
Gain 21 Gold
Group Hug II
Heart of Steel
Heroic Grab Bag+
Heroic Grab Bag++
Magic Roll
Replication
Salvage Bin
Treasure Hunt
Woven Magic
Baron's Lair
Call To Chaos
Comeback Story
Coronation
Hedge Fund+
Upward Mobility
Soul Awakening
Sword Overflow
Tactician's Kitchen
Unlimited Power
Wand Overflow
Pandora's Items I
Efficient Shopper
Residual Magic
Slightly Magic Roll
Patience Is A Virtue
It's Me, Baby
NO SCOUT NO PIVOT
You Have My Bow
Booster Pack
Exclusive Customization
Buried Treasures III
Golden Gamble
Golden Gamble+
Golden Gamble++
Invested+
Radiant Refactor
Nesting Anvils
Rolling For Days
Wisp Rebate+
Wisp Rebate
Twin Guardians
Backup Bows
Champ Delivery++
Celestial Blessing I
Flowing Tears
Late Game Specialist
Item Grab Bag I
Residual Magic +
Residual Magic ++
Feeling Lucky
Good For Something I
Slice of Life
FOURcing
Spreading Roots
Spreading Roots+
Consuming Flora
Patient Study
Arcane Viktor-y
Nature's Shelter
U.R.F
Slammin'
Slammin'+
Omega Riftbeast
Commerce Core
Nesting Dolls
Worth the Wait II
Invested++
Master of All Origins
Nesting Anvils+
B Tier // Cannot take very often, but good in the right spots.
B
Kick Start
Find Your Center
Item Grab Bag
Teaming Up
Makeshift Armor I
Glass Cannon I
One, Two, Five!
The Tower
Cognitive Tax
Component Buffet
Missed Connections
Advanced Loan
Ascension
Best Friends II
Capital Gains II
Celestial Blessing II
Cry Me A River
Exiles II
Glass Cannon II
Heroic Grab Bag
Investment Strategy I
Item Collector II
Jeweled Lotus I
Mace's Will
Makeshift Armor II
Money Hungry
Money Hungry+
Plot Armor
Promised Protection
Salvage Bin+
Solo Plate
Spirit Link
Spirit Of Redemption
Staffsmith
Time Skip
Tons of Stats
Trade Sector
Trade Sector+
Water Lotus I
Band of Thieves II+
Band of Thieves II++
Belt Overflow
Bronze For Life II
Exclusive Customization II
Min-Max
Lucky Gloves
Pandora's Items III
The Golden Egg
Verticality III
Verticality I
Blossom's Call
Gilded Steel
Weight The Worth
Cybernetic Uplink
Epoch
Warpath
Max Build
Speedy Double Kill
Spear's Will
Challenger's Grace
Shimmerscale Essence
Cybernetic Uplink III
Flexible
Radiant Rascal
Radiant Relics
Caretaker's Ally
Kingslayer
Expedition
Partial Ascension
Group Hug I
Beast Within
Beast Within+
Unrivaled
Explosive Growth+
Explosive Growth
Bonus Gift
Bonus Gift+
Worth the Wait
Forged In Strength
Jeweled Lotus II
Buried Treasures
Investment Strategy II
Hold the Line
Hedge Fund
Prismatic Ticket
One Buff Two Buff
Component Quest
We Stick Together
C Tier // Hardly clickable, maybe usable ~10% of time.
C
Team Building
Lineup
Augmented Power
Iron Assets
Placebo
Called Shot
Lunch Money
Stand United
Climb The Ladder I
Healing Orbs I
Ones Two Three
Best Friends I
Survivor
One Two Three
Bronze For Life I
Climb The Ladder II
Clockwork Accelerator
Cluttered Mind
Electrocharge II
Healing Orbs II
Malicious Monetization
Pandora's Items II
Small Furry Friend
Solo Leveling
Verticality II
Band of Thieves II
Build a Bud
Celestial Blessing III
Deadlier Blades
Hard Commit
Level Up!
Lucky Gloves+
Clear Mind
Cognitive Overload
Tiny, but Deadly
Caretaker's Favor
Embiggen
Infinity Protection
Hard Bargain
Hustler
Giant and Mighty
Urf's Grab Bag
D Tier // Do not click these ever.
D
Big Friend I
Recombobulator
Crafted Crafting
Pilfer
Going Long
Retribution
Trifecta II

Augments are back in TFT Set 18, Enchanted Wilds! Augments come in 3 different tiers, indicated by their color.


3 times during your TFT game you will be given 3 augments from a tier to choose from. It is random which augment tier you get to pick from, but every player picks from the same tier. Be sure to pick augments that benefit the strategy you are aiming for, and check out the list below to learn about all of them.

Tier 1 Augments

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
Augmented Power
Your next augment is one tier higher.
Backup Bows
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Band of Thieves
Gain 1 Thief's Gloves.
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.
Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
Boxing Lessons
Your team gains 30 Health for each champion that starts combat in the front row.
Branching Out
Gain a random Emblem.
Branching Out+
Gain a random Emblem and a Reforger.
Called Shot
Set your win streak to +4. Gain 4 gold.
Capital Gains I
Store gold equal to the interest you earn. On 3-3, gain gold equal to 110% of the stored gold. Gain 2 gold now.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Carve a Path
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Champ Delivery
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
Champ Delivery+
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
Champ Delivery++
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Charge Transfer I
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Cognitive Tax
Gain 8 gold and 1 XP.
Cognitive Tax+
Gain 12 gold and 3 XP.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.
Corrosion
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Extra Buckles
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Flame On
The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali.
Flowing Tears
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Forge A Friend
The next 1-cost champion you buy is 3-star. Gain 5 gold.
Future Focused
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Group Hug I
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Healing Orbs I
When an enemy dies, a nearby ally is healed for 250 Health.
Iron Assets
Gain a component anvil and 3 gold.
Item Collector I
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
Item Grab Bag
Gain 1 random completed item.
Item Grab Bag I
Gain 1 random completed item.
Keepers I
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Late Game Specialist
When you reach Level 9, gain 27 gold.
Latent Forge
After 8 player combats, gain an Artifact anvil.
Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Lit Fuse
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.
Loaded Dice
Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Makeshift Armor I
Champions without items equipped gain 30 Armor and Magic Resist.
Missed Connections
Gain a copy of each 1-cost champion.
On a Roll
Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.
One Two Three
Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Two Three
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
Pandora's Items I
Round start: items on your bench are randomized. Gain 1 random component.
Partial Ascension
After 12 seconds of combat, your units gain 20% Damage Amp.
Patience Is A Virtue
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.
Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Pumping Up I
Your team gains 6% Attack Speed. After each round, they gain 0.5% more.
Quick Streaks
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.
Residual Magic
Your team gains 80 Health. Each time you purchase a Wisp, increase this by 10.
Residual Magic +
Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.
Residual Magic ++
Your team gains 120 Health. Each time you purchase a Wisp, increase this by 10.
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.
Rolling For Days
Gain 10 free Shop rerolls.
Rolling For Days I
Gain 10 free Shop rerolls.
Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
Silver Destiny
Gain a random Silver Augment and 2 gold.
Silver Destiny+
Gain a random Silver Augment and 4 gold.
Silver Destiny++
Gain a random Silver Augment and 7 gold.
Silver Spoon
Gain 10 XP.
Size Matters
Gain a Giant's Belt. After a champion starts combat with more than max Health, gain a Warmog's Armor.
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
Small Grab Bag
Gain 2 random item components.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Stand United
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
Teaming Up
Gain 1 random component and 2 random 3-cost champions.
The Tower
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Tiny Titans
Increase your current and max player health by 20.
Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
Underdogs
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Vampiric Vitality I
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Verticality I
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
Wisp Rebate
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
Wisp Rebate+
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.

Tier 2 Augments

A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.
Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.
Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.
All That Shimmers
Choose a gold-generating Artifact item and gain a Magnetic Remover.
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Another One!
The next completed item you make grants an additional copy of it. Gain 5 gold now.
Another One!+
The next completed item you make grants another copy of it. Gain 1 component anvil.
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
Ascension
After 12 seconds of combat, your units gain 35% Damage Amp.
Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Beast Within
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
Beast Within+
Primal grants an additional Blessing. Gain a Vi and a Sivir.
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.
Big Friend II
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Birthday Reunion
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.
Blood Rage
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Blossom's Call
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
Bodyguard Training
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
Bonus Gift
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
Bonus Gift+
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.
Booster Pack
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
Booster Pack++
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
Bronze For Life I
Your team gains 2% Damage Amp for each Bronze-tier trait.
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
Capital Gains II
Store gold equal to the interest you earn. On 3-3, gain gold equal to 150% of the stored gold. Gain 4 gold now.
Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Challenger's Grace
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Charge Transfer II
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Chosen of the Sun
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Consuming Flora
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.
Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.
Coven Acolyte
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.
Crown's Will
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Cybernetic Implants
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Cybernetic Uplink
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Dark Ritual
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Early Learnings
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Embiggen
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Evil Beyond Measure
Your champions deal 4.5% of their damage as True Damage for each Star level.
Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 62 gold.
FOURcing
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health.
Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain 21 Gold
Gain 21 gold.
Gilded Steel
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Gold Destiny
Gain a random Gold Augment and 3 gold.
Gold Destiny Plus
Gain a random Gold Augment and 6 gold.
Gold Destiny+
Gain a random Gold Augment and 6 gold.
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Group Hug II
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
Healing Orbs II
When an enemy dies, a nearby ally is healed for 575 Health.
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hefty Rolls
Your team gains Health and size for each time you've rolled this game. Gain 5 gold.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 14 gold.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Howling Gale
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Investment Strategy I
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
It's Me, Baby
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
Item Extraction
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
Jeweled Lotus I
Your team gains 10% Critical Strike Chance and Precision.
Jungle Pathing
Gain a Pebbles, a Cinderling, a Scuttle Crab, and a Murkwolf. Each time you level up, gain a new Riftbeast.
Kahunahuna
Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.
Keepers II
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Legion Of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Mace's Will
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
Magic Roll
Roll 3 dice. Gain rewards based on their total.
Makeshift Armor II
Champions without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Max Build
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.
Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 (%i:scaleAD%i:scaleAP%) magic damage.
Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Hungry+
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.
Nature's Shelter
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Omega Riftbeast
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
Overheal
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Preparation II
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
Psychic Forge
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Pumping Up II
Your team gains 10% Attack Speed. After each round, they gain 1% more.
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
Raining Gold
Gain 7 gold now and 1 gold every round.
Raining Gold+
Gain 18 gold now and 1 gold every round.
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.
Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Small Furry Friend
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Solo Leveling
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Spear's Will
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spirit Of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Spreading Roots
Gain 2 random Emblems and 1 gold.
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.
Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Sun and Moon
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Sun and Moon+
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
Sunfire Board
Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.
Swordsmith
Gain 2 random completed items that build from B.F. Sword.
Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Time Skip
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
Tons of Stats
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
Trade Sector+
Gain a free Shop reroll every round. Gain 8 gold.
Treasure Hunt
Gain a locked chest each Stage between now and Stage. Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Two Tanky
When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
Unrivaled
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.
Verticality II
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Weight The Worth
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Woven Magic
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).
You Have My Bow
Gain a Recurve Bow. Your team gains 12% Attack Speed.

Tier 3 Augments

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Band of Thieves II
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Band of Thieves II+
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Birthday Present
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Bronze For Life II
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Build a Bud
Gain a random 3-star 1-cost champion. Gain 10 gold.
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
Buried Treasures III
Gain a random item component now and at the start of the next 5 rounds.
Call To Chaos
Gain a powerful and random reward.
Caretaker's Chosen
As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items
Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Comeback Story
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
Commerce Core
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Component Heist
After 6 player combats, gain 1 of every item component. Gain a random component now.
Component Quest
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold.
Coronation
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Cybernetic Uplink III
Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Forged In Strength
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component.
Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
Going Long
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.
Golden Gamble
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Golden Gamble+
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Golden Gamble++
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Hedge Fund
Gain 22 gold. Your max interest is increased to 10.
Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.
Hold the Line
Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy II
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
Jeweled Lotus II
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Level Up!
When you buy XP, gain an additional 2. Gain 6 immediately.
Living Forge
Gain an Artifact Anvil now and after every 9 player combats.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again.
Master of All Origins
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
Min-Max
Gain a Golden Item Remover and 4 random components.
Money Monsoon
Gain 7 gold now and every round for the rest of the game.
Nesting Anvils
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
Nesting Anvils+
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.
Nesting Dolls
After a champion dies in combat, spawn a copy of them one star level lower with 70% health. Gain 3 free rerolls.
New Recruit
Gain +1 max team size and 1 four-cost champion.
New Recruit+
Gain +1 max team size and 2 four-cost champions.
Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
One Buff Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 Radiant item.
Prismatic Destiny
Gain a random Prismatic Augment and 4 gold.
Prismatic Destiny+
Gain a random Prismatic Augment and 10 gold.
Prismatic Ticket
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
Protagonist
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Pumping Up III
Your team gains 16% Attack Speed. After each round, they gain 2% more.
Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.
Radiant Rascal
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Radiant Relics
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
Shimmerscale Essence
Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade.
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Starring Up
After 3-starring 5 champions, set your level to 9. Gain 2 rerolls now and at the start of every round.
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again.
Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Sweet Treats
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Sword Overflow
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Trait Tree
Gain 3 random Emblems and 2 gold.
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.
Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
Tiny, but Deadly
Your team becomes small, gaining 33% Attack Speed and Movement Speed.
Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
TONS of Stats!
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
Trait Ladder
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Unlimited Power
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
Urf's Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.
Verticality III
Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them.
Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Water Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.
Win Out
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.
Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.
Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

League of Legends Champions:

Teamfight Tactics Guide