TFT Augments for Set 13: Into the Arcane
Augments are back in TFT Set 13, Into the Arcane! Augments come in 3 different tiers, indicated by their color.
3 times during your TFT game you will be given 3 augments from a tier to choose from. It is random which augment tier you get to pick from, but every player picks from the same tier. Be sure to pick augments that benefit the strategy you are aiming for, and check out the list below to learn about all of them.
Tier 1 Augments
Backup
Your team gains 10% Attack Speed if at least 4 allies start combat in the back two rows.
Balanced Budget
At the start of the next 4 rounds, gain 4 gold.
Band of Thieves I
Gain 1 Thief's Gloves.
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Blade Dance
Gain an Irelia. Your strongest Irelia gains 40% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Called Shot
Set your win streak to +4. Gain 4 gold.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Combat Medic
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices.
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
Delayed Start
Sell your board and bench. Gain 4 random two-star 1-cost champions. Disable your Shop for the next 3 rounds.
Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active. Gain 1 gold.
Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 85% of their combined health. The Dummy gains 250 Health per stage.
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 4).
Eye For An Eye+
Gain a random component. For every 13 ally champions that die, gain another component (max 3).
Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Firesale
Each round, steal a random champion from the shop. Gain 1 gold.
Glass Cannon I
Units that start combat in the back row begin combat at 80% health but gain 12% Damage Amp.
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Guided Anomaly
Gain 10 free Anomaly rerolls. Unused rerolls are converted to gold. Gain 10 gold now.
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total healing.
Iron Assets
Gain a component anvil and 4 gold. The anvil offers 4 choices.
Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Item Grab Bag I
Gain 1 random completed item.
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 4 Gold instead. Gain 1 gold now.
Lategame Specialist
When you reach Level 9, gain 33 gold.
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lineup
Your team gains 2.5 Armor and Magic Resist for each unit that starts combat in the front two rows.
Lone Hero
Your last surviving unit gains 120% Attack Speed and 35% Durability.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 20% Omnivamp and Move Speed.
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Missed Connections
Gain a copy of each 1-cost champion.
One For All I
Your team gains 2% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.
Power Up
Your next augment is one tier higher.
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected.
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop
Your next shop and every 4 shops will contain all 3-cost champions.
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Gain 11 free Shop rerolls.
Silver Spoon
Gain 10 XP.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls.
Support Mining
Gain a Training Dummy. When it dies 7 times, gain a random support item and remove the Training Dummy.
Support Mining+
Gain a Training Dummy. When it dies 4 times, gain a random support item and remove the Training Dummy.
Survivor
After 3 players are eliminated, gain 60 gold.
Table Scraps
After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Titanic Titan
Increase your current and max player health by 20. On carousel rounds you are released earlier, but are much slower.
Trolling
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 125% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
Tier 2 Augments
A Golden Find
Champions evolved by the Anomaly drop 2 gold every 2 kills. Gain 10 free rerolls.
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
Academic Research
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
Academy Crest
Gain an Academy Emblem and a Leona.
Adrenaline Burst
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.
Aerial Warfare
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Ambusher Crest
Gain an Ambusher Emblem and a Camille.
Another Anomaly
After the Anomaly round on 4-6, gain a item that duplicates the chosen Anomaly Effect onto the equipped champion.
Arcane Retribution
When Sorcerers die, they deal 300% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir and a Lux.
Artillerist Crest
Gain an Artillerist Emblem and a Tristana.
Automata Crest
Gain an Automata Emblem and a Nocturne.
Bad Luck Protection
Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves.
Battle Scars
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Black Rose Crest
Gain a Black Rose Emblem.
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
Bruiser Crest
Gain a Bruiser Emblem and a Sett.
Brutal Revenge
Gain 2 Rennis. Your strongest Renni's Ability costs 20 less and causes her to lunge towards the farthest enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Built Different
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 150 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Chem-Baron Crest
Gain a Chem-Baron Emblem and a Renata Glasc.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
Empower a hex in the center of the board. Summon a clone of the champion in it with 70% Health and 20% increased Mana cost.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Conqueror Crest
Gain a Conqueror Emblem and a Rell.
Contested
After each player combat, gain 2 gold for every 2 other players who have fielded the leftmost unit on your bench this game.
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.
Crimson Pact
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 70% bonus damage, and spreads additional damage to the 2 nearest enemies.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. Increases the shield duration by 5 seconds.
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Domination
Dominators gain 15% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 120 Shield for 3 seconds. Gain a Cassiopeia.
Dominator Crest
Gain a Dominator Emblem and a Blitzcrank.
Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Enforcer Crest
Gain an Enforcer Emblem.
Epoch
Now, and at the start of every stage, gain 6/8 XP and 2/3 free rerolls.
Experiment Crest
Gain an Experiment Emblem and an Urgot.
Family Crest
Gain a Family Emblem and a Violet.
Firelight Crest
Gain a Firelight Emblem and a Zeri.
Forbidden Magic
Every 3 takedowns by Black Rose champions or Sion grant Sion permanent 1.5% Attack Damage and 10 Max Health. Gain 3 Black Rose champions.
Forward Thinking
Lose all your gold. After 6 player combats, gain back the original amount and another 70 gold.
Fractured Crystals
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 50% of the original damage. Gain an Amumu and Nocturne.
Glass Cannon II
Units that start combat in the back row begin combat at 80% health but gain 20% Damage Amp.
Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 85% increased damage and punches the target backwards, dealing 25% of the original damage to all enemies hit.
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golemify
Lose all champions on your board and bench. Gain a Golem with 85% of their combined Health and 50% of their combined Attack Damage. Golem gains 150 Health per stage.
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total healing.
Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Investment Strategy I
Your champions gain 8 permanent max health per interest you earn.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 5 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Manaflow II
Your units that start combat in the back row gain 5 additional Mana per attack.
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Moonlight
Combat start: 2 random 1-cost champions are upgraded to 3-star for that round and gain 20% Attack Damage and 20% Ability Power.
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power.
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
One For All II
Your team gains 3% max Health and 2.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Overheal
Every third attack deals an additional 115% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Paint the Town Blue
When the first 5 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Pit Fighter Crest
Gain a Pit Fighter Emblem and an Urgot.
Portable Forge
Choose 1 of 4 Artifacts.
Powered Shields
While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Quickstriker Crest
Gain a Quickstriker Emblem and an Akali.
Raining Gold
Gain 8/18 gold now and 1 gold every round.
Rebel Crest
Gain a Rebel Emblem and an Akali.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Rocket Collection
Artillerist rockets deal 40% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and an Urgot.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7/4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health.
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Scrap Crest
Gain a Scrap Emblem and a Ziggs.
Sentinel Crest
Gain a Sentinel Emblem and a Rell.
Shield Bash
Sentinels gain 8% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 85% of their total resistances as magic damage. Gain a Loris.
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 30 seconds.
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sniper Crest
Gain a Sniper Emblem and a Zeri.
Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.
Spear's Will
Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Spirit Link
Your team restores 4% of their max Health every 5 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6/8 gold.
Superstars II
Your team deals 7% more damage, increased by 5% for every 3-star champion on your team. Gain 4 rerolls.
Support Cache
Choose 1 of 4 Support items.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
Top of the Scrap Heap
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
Training Arc
Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 45 Health instead. Gain an Urgot.
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
Trait: Betrayal
Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie. Gain a Maddie and Ambessa.
Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 30% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa.
Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco.
Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage. Gain a Vi and Ekko.
Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds. When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds. Gain a Vi and Jinx.
Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 150 Health. Whenever one casts, they grant the other 15 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 18% Attack Speed.
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Vampiric Vitality
You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Visionary Crest
Gain a Visionary Emblem and a Renata Glasc.
Voidcaller
For every 250 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
War for the Undercity
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
Warpath
After dealing 60 player damage, gain a chest of high cost champions and items.
Watcher Crest
Gain a Watcher Emblem and a Vander.
Welcome to the Playground
If at least 2 Family members are alive after 14 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Why Not Both?
While you field 2 of the same Form Swapper in different forms, both gain 27 Ability Power, Armor, and Magic Resist, and 27% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Tier 3 Augments
A Change of Fate
Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade. Tasks can be completed in any order.
Academy Crown
Gain an Academy Emblem and a random sponsored item.
Ambusher Crown
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain 6 rerolls.
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Artifactory
At the start of each turn, your benched completed items transform into a random Artifact item. Gain 1 Artifact Anvil and 2 Removers.
Artillerist Crown
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
Automata Crown
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Black Rose Crown
Gain a Black Rose Emblem, a Spear of Shojin, and a Cassiopeia.
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 30% Attack Speed. Repeat on another ally every 3 seconds.
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Bronze For Life II
Your team gains 4% Damage Amp and 1.5% for each Bronze-tier trait.
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Sett.
Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Calculated Enhancement
Each combat, 4 random champions in your last 2 rows gain 35% Attack Damage and 40 Ability Power.
Call to Chaos
Gain a powerful and random reward.
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 7: choose 1 of 5 Radiant items
Chem-Baron Crown
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
Conqueror Crown
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 30% Attack Speed, 30% Attack Damage, and 40 Ability Power.
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Dominator Crown
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Enforcer Crown
Gain an Enforcer Emblem, an Infinity Edge, and a Maddie.
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Experiment Crown
Gain an Experiment Emblem, a Bloodthirster, and an Urgot.
Family Crown
Gain a Family Emblem, a Redemption, a Vander, and a Violet.
Final Polish
Gain a Support Anvil and a completed item anvil.
Firelight Crown
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.
Flurry of Blows
Gain a Zeke's Herald. Champions buffed by Zeke's also gain 35% Critical Strike Chance.
Ghost of Friends Past
Whenever an allied champion dies, your team permanently gains 5 health, 1.5% Attack Damage, or 1% Ability Power, based on the dying champion's role.
Glorious Evolution
Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet.
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Greater Moonlight
Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power.
Hall of Mirrors
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100% of their original health, and deal 40% less damage.
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.
I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
Invested+
Gain 26/45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy II
Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7.
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
Living Forge
Gain an Artifact anvil now and after every 9 player combats.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 5 rounds, get another Sparring Gloves.
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold.
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
Phreaky Friday
Gain an Infinity Force. After 5/3 player combats, gain another.
Piercing Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pit Fighter Crown
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. All Prismatic orbs contain even more loot!
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Quality Over Quantity
Units holding exactly 1 item upgrade that item to Radiant and gain 12% Health. Gain 2 Magnetic Removers.
Quickstriker Crown
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Rebel Crown
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Scrap Crown
Gain a Scrap Emblem, a Ziggs, and 2 random components.
Sentinel Crown
Gain a Sentinel Emblem, a Crownguard, and a Loris.
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
Sorcerer Crown
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Sponging
Combat start: Up to 5 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2.5% Attack Speed.
Tactician's Kitchen
Gain a Tactician's Cape and a random Emblem.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tomb Raider II
Every time a player is eliminated, choose one of their completed items to keep.
Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 120% damage. Gain a Heimerdinger, an Ekko and a Jeweled Gauntlet.
Trait: What Could Have Been
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.
Trifecta II
Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 24% Attack Speed.
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up.
Visionary Crown
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
Void Swarm
Gain a Zz'Rot Portal and another after every 9 player combats. Zz'Rot Portal Voidlings gain 50% Attack Speed and 40% Omnivamp.
Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +2.5% Attack Speed.
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Watcher Crown
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
What You Truly Are
Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage.
Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.