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Augments are back in TFT Set 11, Inkborn Fables, and have been updated with some new heroic flair! Augments have always come in 3 different tiers, indicated by their color, but a new "hero" tier has been added which upgrades a specific champion. Use hero augments to super power your team leader, or choose a hero augment that helps your leader support the rest of your team!


3 times during your TFT game you will be given 3 augments from a tier to choose from. It is random which augment tier you get to pick from, but every player picks from the same tier. Be sure to pick augments that benefit the strategy you are aiming for, and check out the tier list above to learn which augments are generally strong, and which only work in certain team compositions.

Tier 1 Augments

Band of Thieves I
Gain 1 Thief's Gloves.
Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
After 1 player combat(s) Gain a random Emblem and a Reforger.
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
Cybernetic Bulk I
Your champions holding an item gain 200 Health.
Exiles I
Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
Fine Vintage
Completed items left on your bench for 3 rounds transform into Support Anvils.
Good For Something I
Champions that aren't holding items have a 35% to drop 1 gold on death.
Harmacist I
Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack.
Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
Iron Assets
Gain a component anvil and 4 gold.
Item Grab Bag I
Gain 1 random completed item.
Keepers I
Combat start: grant units with adjacent allies a 150 Health Shield for 8 seconds. This Shield stacks.
Lategame Specialist
When you reach Level 9, gain 33 gold.
Latent Forge
After 8 player combats, gain an Artifact anvil.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Missed Connections
Gain a copy of each 1-cost champion.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
For the next stage, you only get 3 bench slots. After, get 3 item components.
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component.
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
Pick of the Litter
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Pick of the Litter+
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Gain 9 free Shop rerolls that never expire.
Sharing Is Caring
Combat start: You gain 1 gold and your opponent gains 1 gold.
Silver Spoon
Gain 10 XP.
Silver Ticket
Gain a free Shop reroll after every 4 rerolls.
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
Sticks And Stones
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Stimpack
Gain 4 components after you lose 50 player health.
Switching Gears
Gain 3 gold whenever you break your win or loss streak.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
The Golden Remover
Gain a Golden Remover and component item anvil.
Tiny Titans
Increase your current and maximum player health by 30.
Tri Force I
Your Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed.
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.

Tier 2 Augments

A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Altruist Crest
Gain an Altruist Emblem and a Riven.
Arcanist Crest
Gain an Arcanist Emblem and a Lux.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
Ba-BOOM!
Your champions deal 75% more damage for 2 seconds on every other cast.
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.
Behemoth Crest
Gain a Behemoth Emblem and a Malphite.
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big Gains
Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Boiling Point
Porcelains' attacks grant 5 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.
Bruiser Crest
Gain a Bruiser Emblem and an Aatrox.
Built Different II
Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage).
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Call to Adventure
Every 2 takedowns, Storyweaver Kayle permanently gains 1 Ability Power and 10 Health. Gain a Garen and a Sivir.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Combat Caster
Your team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game.
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.
Cybernetic Bulk II
Your champions holding an item gain 300 health.
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Divine Rolls
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.
Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component, up to 4.
Dragonlord Crest
Gain a Dragonlord Emblem and a Janna.
Drop Blossom!
Gain a Neeko. Your strongest Neeko's spell Heals 25% more, and slams for 25% increased damage. Each cast increases the spell radius by 1.
Dryad Crest
Gain a Dryad Emblem and a Gnar.
Duelist Crest
Gain a Duelist Emblem and a Qiyana.
Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 10 gold.
Enter the Dragon
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
Epoch
Now, and at the start of every stage, gain 6 XP and 4 free rerolls for that round only.
Epoch+
Now, and at the start of every stage, gain 8 XP and 4 free rerolls for that round only.
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Ethereal Blades
Gain a Shen. Your strongest Shen has +3 Range and his spell does 90% increased damage.
Everything Must Go!
Your units buy and sell for 0 gold. Gain 1 gold.
Extended Duel
Your Duelists start combat with 3 stacks. At max stacks, they gain 15% Omnivamp. Gain a Darius and a Yasuo.
Fated Crest
Gain a Fated Emblem and a Kindred.
Fortune Crest
Gain a Fortune Emblem and a Teemo.
Full Sleeve
Open an armory that grants an extra Inkshadow item while the trait is active. Gain a Jax and an Aatrox.
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.
Ghostly Crest
Gain a Ghostly Emblem and an Shen.
Gifts from the Fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again.
Grim Harvest
Your Reapers gain 8% Critical Strike Chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred.
Harmacist II
Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack.
Haunted House
Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.
Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.
Heavenly Crest
Gain a Heavenly Emblem and a Neeko.
Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 4 gold.
Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Inkshadow Crest
Gain an Inkshadow Emblem and a Senna.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.
Invoker Crest
Gain an Invoker Emblem and a Janna.
It's Going to be Epic
Every time a unique Mythic champion becomes Epic, gain 3 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.
Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
Keepers II
Combat start: grant units with adjacent allies a 220 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Learning to Spell
Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Little Buddies
Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Long Shot
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1000 hexes, gain a Sniper's Focus.
Low Interest Rates
Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
Lucky Paws
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 250% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Lucky Ricochet
Trickshots bounce 1 additional time for 50% of original damage.
Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Mana Shield
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 250% of Mana spent. Gain a Janna.
Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Midnight Siphon
Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 35% of his max Health with his Ability.
Mind Over Matter
Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get an Ahri and a Training Dummy.
Mulched
Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek'Sai and a Gnar.
My Heart Will Go On
When one of your Fated pair dies, your team gains 100% of the surviving one's bonus for the rest of combat. Gain an Ahri and a Yasuo.
Mythic Crest
Gain a Mythic Emblem and a Neeko.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random completed item.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Porcelain Crest
Gain a Porcelain Emblem and a Lux.
Portable Forge
Choose 1 of 2 Artifacts.
Portable Forge+
Choose 1 of 3 Artifacts.
Portable Forge++
Choose 1 of 4 Artifacts.
Prizefighter
Gain 1 item component(s). Every 3 wins gives you an item component.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Raid Boss
Combat start: Your strongest Behemoth gains 25% Health. When other Behemoths die, they transfer 12% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite.
Raining Gold
Gain 10 gold now and 1 gold every round.
Raining Gold+
Gain 20 gold now and 1 gold every round.
Reaper Crest
Gain a Reaper Emblem and a Kindred.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 4 gold.
Sage Crest
Gain a Sage Emblem and a Zyra.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Scapegoat
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Shock Treatment
Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effects deal 40-125% more damage (based on stage level).
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Gain 1 random component(s) and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Sniper Crest
Gain a Sniper Emblem and a Senna.
Spirit Guardians
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power per Trait active across your team.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.
Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).
Storied Champion
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 40% bonus true damage.
Storyweaver Crest
Gain a Storyweaver Emblem and a Riven.
Support Cache
Choose 1 of 4 Support items.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
The Road Less Traveled
Gain 1 XP at the start of each combat. Each unique Sage that starts in the middle two rows grants 1 more. Gain a Zyra.
Three's a Crowd
Your team gains 75 Health for each unique 3-cost champion on your board.
Three's Company
Gain 4 random 3-cost champions.
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
Twin Terror I
When you field exactly 2 copies of a champion, they both gain 300 Health and 30% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Two Healthy
Your team gains 110 Health for each unique 2-cost champion on your board.
Umbral Crest
Gain an Umbral Emblem and a Yorick.
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Vampirism II
Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health.
Venerable Piggy Bank
Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gains 2 bonus gold.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Warden Crest
Gain a Warden Emblem and a Gnar.
Well Fed
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Wrath of the Moon
Umbral champions deal 3% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.

Tier 3 Augments

Accomplice
Get a Support Thief's Gloves and 8 gold.
Altruist Crown
Gain an Altruist Emblem, a Bloodthirster, and a Riven.
Arcanist Crown
Gain an Arcanist Emblem, a Statikk Shiv, and a Lux.
At What Cost
Immediately go to level 6. You don't get to choose your future augments. Gain 1 gold.
Behemoth Crown
Gain a Behemoth Emblem, a Warmog's Armor, and a Yorick.
Binary Airdrop
Combat start: champions holding 2 items gain a recommended 3rd completed item. Gain 2 gold.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Bruiser Crown
Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.
Build a Bud!
Gain a random three star 1-cost unit and 6 gold.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Call to Chaos
Gain a powerful and random reward.
Caretaker's Chosen
As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items
Cybernetic Bulk III
Your champions holding an item gain 500 health.
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Dragonlord Crown
Gain a Dragonlord emblem, a Guinsoo's Rageblade, and a Janna.
Dryad Crown
Gain a Dryad Emblem, a Titans Resolve, and a Gnar.
Duelist Crown
Gain a Duelist Emblem, a Giant Slayer, and a Qiyana.
Fated Crown
Gain a Fated Emblem, a Sunfire Cape, and a Kindred.
Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.
Final Reserves
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.
Fortune Crown
Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.
Ghostly Crown
Gain a Ghostly Emblem, a Bramble Vest, and a Shen.
Going Long
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.
Heavenly Crown
Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.
Hedge Fund
Gain 20 gold. Your max interest is increased to 10.
Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.
Hedge Fund++
Gain 40 gold. Your max interest is increased to 10.
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Infernal Contract
Your max level is 7. Gain 90 gold.
Inkshadow Crown
Gain an Inkshadow Emblem, an Evenshroud, and a Senna.
Invoker Crown
Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.
Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.
Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Mythic Crown
Gain a Mythic Emblem, a Guardbreaker, and a Neeko.
New Recruit
Gain +1 max team size and a Champion Duplicator.
Overwhelming Force
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random Radiant item.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday+
Gain an Infinity Force. After 3 player combats, gain another.
Porcelain Crown
Gain a Porcelain Emblem, An Adaptive Helm, and a Lux.
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Reaper Crown
Gain a Reaper Emblem, a Hand of Justice, and a Kindred.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Sage Crown
Gain a Sage Emblem, an Adaptive Helm, and a Zyra.
Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Sniper Crown
Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna.
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.
Stationary Support III
Gain 1 Training Dummy with 2 permanently attached Support item(s).
Storyweaver Crown
Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny, but Deadly
Your units are 50% smaller, but move and attack 30% faster.
Too Much Candy
Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.
Trash to Treasure
Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger and 2 Component Anvil(s).
Twin Terror II
When you field exactly 2 copies of a champion, they both gain 450 Health and 45% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Two for One
Each round, get a copy of the first champion you buy that costs 3 or less.
Umbral Crown
Gain an Umbral Emblem, a Redemption, and a Yorick.
Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Warden Crown
Gain a Warden Emblem, a Redemption and a Gnar.

League of Legends Champions:

Teamfight Tactics Guide