About This Team Comp
Usual opener is 3 Ionia + 4 Challenger with Level 6. Push for Level 7 in early Stage 4 and roll for your core units like Yasuo/Kai'sa for 6 Challenger and upgrade your board. Once you're stabilized you can push for Level 7 in Stage 5 and add either Gwen, Heimerdinger or Bel'Veth.
In late game you either try to roll for a 3 Star Tier 4 unit, push for Level 9 to add another legendary or aim for 8 Challenger as your win condition. If you have a Challenger Emblem you can give it to Gwen in Stage 4, but it should end up on Bel'Veth or Heimerdinger in the end.
Since Patch 13.16 you can't increase Yasuo's ability range with RFC anymore, so you have to focus on a different item build now and can't snipe the enemy backline as efficient. Nevertheless Challengers are currently quite strong and if you hit your core setup you should have enough HP saved up to secure yourself a Top 4 Placement.
In late game you either try to roll for a 3 Star Tier 4 unit, push for Level 9 to add another legendary or aim for 8 Challenger as your win condition. If you have a Challenger Emblem you can give it to Gwen in Stage 4, but it should end up on Bel'Veth or Heimerdinger in the end.
Since Patch 13.16 you can't increase Yasuo's ability range with RFC anymore, so you have to focus on a different item build now and can't snipe the enemy backline as efficient. Nevertheless Challengers are currently quite strong and if you hit your core setup you should have enough HP saved up to secure yourself a Top 4 Placement.
Comp Name



Recommended Anomalies
Noxkraya
Stillwater Hold
Unstable Rift




Irelia

Warwick




Yasuo




Shen

Kalista

Samira

Apex Turret




Kai'Sa

Heimerdinger
Team Carries












Recommended Augments
Tier 1

Challenger Heart

Healing Orbs I

Spoils of War I
Tier 2

Challenger Crest

Long Distance Pals II

Spoils of War II
Tier 3

Challenger Crown

Phreaky Friday +

Social Distancing III
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