About This Team Comp
Best case is to open with +1 to Sorcerer trait from Augment, so you can rush for 6 Sorcerer with Level 6 in Stage 3-2. With Sorcerer Emblem on Sona/Jarvan you can also add 3 Demacia with Level 7 in Stage 4-1 for a free Radiant Item on Lux. Without +1 to Sorcerer your power spikes are considerably delayed, making your comp a lot weaker.
Once you are Level 7 you can either roll for Sona*3 (with Sorc Emblem) and Velkoz*3 or you simply decide to rush straight for Level 8 and add Ahri as your main win condition. Ahri received several buffs in Patch 13.14 making her quite overpowered.
You can run either Jarvan or Taric as your main tank, make sure you have one Ionic Spark in the frontline, since you need the Magic Pen at the start of the fight, since both Lux and Ahri will use their abilities early into the fight with mana items.
Once you are Level 7 you can either roll for Sona*3 (with Sorc Emblem) and Velkoz*3 or you simply decide to rush straight for Level 8 and add Ahri as your main win condition. Ahri received several buffs in Patch 13.14 making her quite overpowered.
You can run either Jarvan or Taric as your main tank, make sure you have one Ionic Spark in the frontline, since you need the Magic Pen at the start of the fight, since both Lux and Ahri will use their abilities early into the fight with mana items.
6+ Sorcerer
Recommended Anomalies
The Dreaming Pool
Shifting Sands
Placidium Library
Jarvan IV
Taric
Swain
Ahri
Malzahar
Vel'Koz
Lux
Sona
Team Carries
Recommended Augments
Tier 1
Sorcerer Heart
Medium-End Shopping
Jeweled Lotus I
Tier 2
Sorcerer Crest
Portable Forge
Overcharged Manafont
Tier 3
Sorcerer Crown
Jeweled Lotus III
Level Up!
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