About This Team Comp
Best case is to open with +1 to Sorcerer trait from Augment, so you can rush for 6 Sorcerer with Level 6 in Stage 3-2. With Sorcerer Emblem on Sona/Jarvan you can also add 3 Demacia with Level 7 in Stage 4-1 for a free Radiant Item on Lux. Without +1 to Sorcerer your power spikes are considerably delayed, making your comp a lot weaker.
Once you are Level 7 you can either roll for Sona*3 (with Sorc Emblem) and Velkoz*3 or you simply decide to rush straight for Level 8 and add Ahri as your main win condition. Ahri received several buffs in Patch 13.14 making her quite overpowered.
You can run either Jarvan or Taric as your main tank, make sure you have one Ionic Spark in the frontline, since you need the Magic Pen at the start of the fight, since both Lux and Ahri will use their abilities early into the fight with mana items.
Once you are Level 7 you can either roll for Sona*3 (with Sorc Emblem) and Velkoz*3 or you simply decide to rush straight for Level 8 and add Ahri as your main win condition. Ahri received several buffs in Patch 13.14 making her quite overpowered.
You can run either Jarvan or Taric as your main tank, make sure you have one Ionic Spark in the frontline, since you need the Magic Pen at the start of the fight, since both Lux and Ahri will use their abilities early into the fight with mana items.
6+ Sorcerer




Recommended Anomalies
The Dreaming Pool
Shifting Sands
Placidium Library




Jarvan IV




Taric


Swain




Ahri

Malzahar

Vel'Koz



Lux

Sona
Team Carries













Recommended Augments
Tier 1

Sorcerer Heart

Medium-End Shopping

Jeweled Lotus I
Tier 2

Sorcerer Crest

Portable Forge

Overcharged Manafont
Tier 3

Sorcerer Crown

Jeweled Lotus III

Level Up!
New Comment
You need to log in before commenting.