About This Team Comp
Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Strong melee carry start (Gangplank, Naafiri, Yasuo, etc.)
- Edge of Night slam
Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- You're highly contested with no econ augment 2-1 (Generally, melee carries = K'sante)
Power-Up Strategy:
- Rising Chaos or Heart of Gold on Syndra early. Transition fruit to Ahri 2* until you have a 2* Jinx with 3 items.
- Mage power-up or Star Sailor are both great on Ahri, but any general combat is good
- Star Sailor Jinx with Star Sailor Poppy is great. Any generic combat is great on Jinx as well, nothing in particular stands out.
General Tips
- 3rd Row your K'Sante because he will run up very quickly. The damage amp from Strategists is very real
- You can use executioner Lee Sin 1* to replace Akali 1*
- Akali 2* though is better than Lee Sin 1*
- Akali will also hold your AP items if you stumble across any. You're better off playing Akali 2* than Lee Sin 1* and itemizing your backline Ryze
Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).
Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2
These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Strong melee carry start (Gangplank, Naafiri, Yasuo, etc.)
- Edge of Night slam
Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- You're highly contested with no econ augment 2-1 (Generally, melee carries = K'sante)
Power-Up Strategy:
- Rising Chaos or Heart of Gold on Syndra early. Transition fruit to Ahri 2* until you have a 2* Jinx with 3 items.
- Mage power-up or Star Sailor are both great on Ahri, but any general combat is good
- Star Sailor Jinx with Star Sailor Poppy is great. Any generic combat is great on Jinx as well, nothing in particular stands out.
General Tips
- 3rd Row your K'Sante because he will run up very quickly. The damage amp from Strategists is very real
- You can use executioner Lee Sin 1* to replace Akali 1*
- Akali 2* though is better than Lee Sin 1*
- Akali will also hold your AP items if you stumble across any. You're better off playing Akali 2* than Lee Sin 1* and itemizing your backline Ryze
Gameplan (Level 8 Standard):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).
Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2
These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.
ALL OUT K'SANTE






A very popular composition that's been heavily taking over lobbies. K'Sante fits into a lot of boards, so be careful as he's highly contested. Scouting is mandatory and highly crucial.



Jarvan IV




Akali

Kennen


Lee Sin

Neeko




K'Sante

Ryze

Janna

Ziggs
Recommended Power Ups
K'Sante
All Out
Akali
Crimson Veil
K'Sante
All Out






Team Carries













Recommended Augments
Tier 1

Silver Destiny+

Second Wind I
Tier 2

Strategist Crest

Explosive Growth

Last Second Save
Tier 3

Strategist Crown
Recommended Portals
Gold Subscription

VARIATION 1 - 4 WRAITH






This variation has a slightly higher cap than the main line but requires finding a Varus. Due to its inconsistency and how often the 4 costs in this line are contested, I generally don't recommend playing this version but it's good to know. This variation hates AP items
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