About This Team Comp
The other version runs Miss Fortune/Bard and a Crowd Diver and doesn't care as much for the Mosher trait. Both setups are perfectly viable, you have to make adjustments on the fly depending on your units and Augments.
For EDM you almost always sample for Jax and want to move Lux into the third row on the side. This allows Lux to reach the enemy corner on the same side and potentially one shot the enemy carry in the enemy corner, because her own Jax Jump will have 5 Range total.
EDM Jax
Team Carries
Recommended Augments
Stage 2
Best Opener is to have Zhonya's Paradox, which allows you to commit on Jax right away. Besides that a 4 Mosher or 3 Superfan/2 Mosher Opener can be good.
Stage 3
Push for Level 6 and try to find EDM Jax Headliner. Can run more EDM with Zac/Zed or more Mosher with Poppy.Â
Stage 4
Push for Level 7, try to maintain high economy and slow roll for Jax*3 and Lux*3
Stage 5+
Once you have Jax*3 you can push towards Level 8 and add Yone for Crowd Diver. Can finish rolling for Lux with Level 8.
ALTERNATIVE: 4/6 Mosher
Instead of Jazz Setup you simply add more Mosher and give items to Poppy to act as secondary Carry.
Emblems
If you find Mosher Emblem, give it to Zed. You can run Pentakill Emblem on Poppy in combination with Gnar/Yorick for 3 Pentakill.
Alternative ITems
Zhonyas is by far best item for Jax. If you find Lux 3 Star early and have trouble finding Jax, can give her better items.
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