About This Team Comp
Catalysts:
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Innervating Locket 2-1. This composition is probably B or even C tier without it.
Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- Lots of Garens or Syndras, but no locket
- Someone Build a Bud's Garen
- You're contested
Power-Up Strategy:
- Despite the composition revolving around Garen being your main tank and the star of the show, you still want to prioritize Syndra's fruit first. This is because Rising Chaos is specifically what makes Syndra so much stronger during the early game. While other fruits are still good, you really do want to try and get Rising Chaos if possible.
Gameplan (Level 5 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-1, you should have a lot of gold while still being level 4. Roll until you're about 32 gold (don't go below 32) and then save your economy up until you're back up to 50+ gold. Roll your shops until you reach 50 gold every turn after until 4-1, or until you've found your units. If you still haven't found your main carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.
Note: Rell 3* and Ezreal 3* are completely optional.
(Catalysts are an in-game event that should signal you that it may be a good idea to play this comp. Typically, one catalyst is enough but the more the better).
- Innervating Locket 2-1. This composition is probably B or even C tier without it.
Pyrrhic Openers:
(Pyrrhic Openers (or "pyrrhics" for short) are openers that comes at such a great cost that it's essentially as bad as a defeat. Despite having some catalysts that enable the comp, you are better off playing something else).
- Lots of Garens or Syndras, but no locket
- Someone Build a Bud's Garen
- You're contested
Power-Up Strategy:
- Despite the composition revolving around Garen being your main tank and the star of the show, you still want to prioritize Syndra's fruit first. This is because Rising Chaos is specifically what makes Syndra so much stronger during the early game. While other fruits are still good, you really do want to try and get Rising Chaos if possible.
Gameplan (Level 5 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-1, you should have a lot of gold while still being level 4. Roll until you're about 32 gold (don't go below 32) and then save your economy up until you're back up to 50+ gold. Roll your shops until you reach 50 gold every turn after until 4-1, or until you've found your units. If you still haven't found your main carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.
Note: Rell 3* and Ezreal 3* are completely optional.
GAREN/SYNDRA REROLL





Strong reroll composition that is highly enabled by Innervating Locket on Garen. Without it, the comp is very weak.




Garen

Leona

Rell

Braum




Syndra

Ezreal


Yuumi

Seraphine

Malzahar
Recommended Power Ups
Garen
Living Wall
Syndra
Heart of Gold




Team Carries










Recommended Augments
Tier 1

Kingslayer

Preparation I
Tier 2

Portable Forge

A Magic Roll
Tier 3

Living Forge
Recommended Portals
Artifact Anvil

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