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Gunner / Piltover Patch 13.18

LeDuck's TFT Build Comp | Last updated on September 18, 2023
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About This Team Comp

This is currently the comp with the highest chance to win a lobby. Your best case is to open with 3 Piltover, either with early Ekko/Jayce or with the help of Augments. Keep an eye out for Augments that grant a free Piltover unit that might help you to enable the trait early. There are two paths that players like to take.

One is less focused on Piltover and prefers combat Augments like Pumping Up/Gotta Go Fast with Master Yi Legend. In this version you want to reroll for Jinx/Vi/Jayce with Level 6 and push towards Level 8 later to add 4 Gunner and other high value units.

The other variation is to run Pengu as your Legend and take HP Augments like Tiny Titans or Metabolic Accelerator. Here your goal is to for a large Piltover Cashout and use this as your win condition. You are not required to reroll your setup here, sometimes you can do both, but that depends on each game. If you find a Gunner Emblem you give it to Ekko and try to run 6 Gunner as another win condition.

Gunner / Piltover
Piltover
Zaun
Bruiser
Gunner
Rogue
Technogenius

Recommended Portals
Stillwater Hold
Targon Prime
Slaughter Docks
Sejuani
Protector's Vow
Warmog's Armor
Gargoyle Stoneplate
Sejuani
Graves
Graves
Vi
Bramble Vest
Redemption
Dragon's Claw
Vi
Ekko
Ekko
T-Hex
T-Hex
Aphelios
Aphelios
Heimerdinger
Heimerdinger
Apex Turret
Mechano-Swarm
Repair-o-matic
Goldinator
Apex Turret
Jayce
Last Whisper
Infinity Edge
Giant Slayer
Jayce
Jinx
Deathblade
Giant Slayer
Runaan's Hurricane
Jinx

Team Carries

Sejuani
Protector's Vow
Warmog's Armor
Gargoyle Stoneplate
Vi
Bramble Vest
Redemption
Dragon's Claw
Apex Turret
Mechano-Swarm
Repair-o-matic
Goldinator
Jayce
Last Whisper
Infinity Edge
Giant Slayer
Jinx
Deathblade
Giant Slayer
Runaan's Hurricane

Recommended Augments

Tier 1
Gunner Heart
Tiny Titans
Red Buff
Tier 2
Gunner Crest
Dueling Gunners
Metabolic Accelerator
Tier 3
Gunner Crown
Golden Ticket
Piltover Soul

stage 2

Best Opener is 3 Piltover, either by finding early Ekko/Jayce or with the help of Augments. Keep an eye out for Augments that grant you a free Ekko/Jayce to enable Piltover.

  • Orianna
    Orianna
  • Jinx
    Jinx
  • Vi
    Vi
  • Jayce
    Jayce

stage 3

If possible try to maintain lose streak with Piltover until Stage 3-5. You can push for Level 6 and slow roll for Jinx*3 and Jayce*3. Be careful as upgraded Gunners are quite powerful and can give the cashout for Piltover earlier than intended. If it seems likely you hit Jinx*3 you can give her items.

  • Graves
    Graves
  • Jinx
    Deathblade
    Runaan's Hurricane
    Jinx
  • Vi
    Bramble Vest
    Vi
  • Jayce
    Jayce
  • Ekko
    Ekko
  • Renekton
    Renekton

stage 4

If you can't aim for a large Piltover Cashout you can stay Level 6 / 7 and roll for Jinx*3 and Jayce*3. Vi*3 and Ekko*3 are optional. With a good Cashout you can use power spike to push towards Level 8 instead and play high value units while your Gunners remain 2 Star.

  • Jinx
    Deathblade
    Runaan's Hurricane
    Giant Slayer
    Jinx
  • Jayce
    Last Whisper
    Infinity Edge
    Jayce
  • Vi
    Bramble Vest
    Redemption
    Vi
  • Graves
    Graves
  • Ekko
    Ekko
  • Renekton
    Renekton

stage 5+

Push Level 8, add Sejuani/Sion for Bruiser. If you don't have Vi*3 you can also replace her with Heimerdinger. Add Aphelios for 4 Gunner and replace Graves with Gangplank.

  • Jinx
    Deathblade
    Runaan's Hurricane
    Giant Slayer
    Jinx
  • Jayce
    Last Whisper
    Infinity Edge
    Giant Slayer
    Jayce
  • Vi
    Bramble Vest
    Redemption
    Dragon's Claw
    Vi
  • Ekko
    Ekko
  • Sejuani
    Protector's Vow
    Warmog's Armor
    Gargoyle Stoneplate
    Sejuani
  • Aphelios
    Aphelios
  • Gangplank
    Gangplank
  • Heimerdinger
    Heimerdinger
  • Apex Turret
    Mechano-Swarm
    Repair-o-matic
    Goldinator
    Apex Turret

Emblem

  • Ekko
    Gunner Emblem
    Ekko
  • Heimerdinger
    Gunner Emblem
    Heimerdinger
  • Sion
    Gunner Emblem
    Sion

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