About This Team Comp
6 Ionia 4 Challenger might not be the best comp to win the game, but it has great power spikes and can safely secure an easy Top 4 placement. You open with 3 Ionia and 4 Challenger at Level 6, push for Level 7 in early Stage 4 and roll for your core setup.
You can run 6 Challenger with Level 7 unless you have an Ionia Emblem, which allows you to run 6 Ionia 4 Challenger instead (Emblem goes on Kai'Sa). You should be Level 8 in Stage 5 and add Ahri as an additional win condition in late game. From here you can either try to roll for a 3 Star Tier 4 unit or push for Level 9 to add K'Sante.
With an Ionia Emblem you can also aim for Bel'Veth in late game as your win condition, as she makes great use out of the bonus Attack Speed.
You can run 6 Challenger with Level 7 unless you have an Ionia Emblem, which allows you to run 6 Ionia 4 Challenger instead (Emblem goes on Kai'Sa). You should be Level 8 in Stage 5 and add Ahri as an additional win condition in late game. From here you can either try to roll for a 3 Star Tier 4 unit or push for Level 9 to add K'Sante.
With an Ionia Emblem you can also aim for Bel'Veth in late game as your win condition, as she makes great use out of the bonus Attack Speed.
Ionia Challenger
Recommended Anomalies
Stillwater Hold
Noxkraya
The Lavender Sea
Warwick
Yasuo
Irelia
Sett
Shen
Kai'Sa
Karma
Ahri
Team Carries
Recommended Augments
Tier 1
Unified Resistance I
Red Buff
Challenger Heart
Tier 2
Sentinel's Spirit
Long Distance Pals II
Ionia Crest
Tier 3
Ionia Crown
Social Distancing III
Challenger Crown
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