About This Team Comp
In late game you can cut Nasus for Nunu if you have Emblem and run value units like Aurelion, Ekko/Leona or Legendaries.
Mascot Reroll
Team Carries
Recommended Augments
Stage 2
In early game you are looking to maximize your economy, you can aim for a lose streak and prepare for a larger roll down in Stage 3-2.
Stage 3
If Hero Augments show up you prefer Small Game Hunter from Pyke or Rock Solid from Malphite. Vex Augments are overall better than Alistar Augments. It's fine to take Morgana Augments as well. Should be Level 6 in Stage 3-2 and roll a bit to stabilize. Recover economy afterwards.
Stage 4
Should be Level 7 in early Stage 4. Slow roll for Vex*3, try to pick up Pyke*3, Malphite*3 and Morgana*3 on the way as well. Add Jhin for Riftwalker and connect Zac to Vex to create an additional Mascot. Best case scenario is to have +1 Mascot so you can run 6 Mascots without Nunu to help stabilize mid game.
Stage 5+
Once you have Vex*3 you can push for Level 8. Add Nunu for 6 Mascots. If you have +1 Mascot you can cut Nasus and add Aurelion or Aegis/Legendary unit.
Item Builds
Mascot Emblem goes on Pyke if you can 3 star him, Aatrox is good alternative. Jhin can take leftover AD items. Malphite tends to take all of your tank items. Vex wants Blue Buff + DMG and/or Sustain.
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