About This Team Comp
Works best with the Augments "Maximum Threat" and "High Roller". You can use your Loaded Dice with Level 4 on a Threat unit and guarantee yourself a total of 15 Threat units all of them Tier 3.
MAXimum threat
Team Carries
Recommended Augments
Stage 2
Doesn't require a specific opener, can either go for a lose streak with stabilizing roll down later in Stage 3-2, or play upgraded units and aim for win streak instead. This comp likes to take the prismatic Augment "High Roller" in Stage 2, since every Loaded Dice will guarantee 5 Threat units, helping you at finding early 3 stars.
stage 3
Collect Threat units together with an AP/AD item dump for later. Vayne is good with AD items until you find Belveth and Kaisa/Ezreal are good with AP items until you find Aurelion Sol. Your best Augment in Stage 3-2 is "Threat Level: Maximum" which grants you a huge buff for all of your Threat units.
Stage 4
You should be Level 7 in Stage 4-1, if you need to stabilize you can roll for Tier 4 Threat units and transfer items to them. Recover your economy and either finish the Chogath*3 or push for Level 8 so you can add Fiddle / Urgot for late game.
Stage 5+
You should be Level 8 in Stage 5-1. You can finish rolling for Chogath*3 and if the game favors it Velkoz*3/Rammus*3. Add Fiddle / Urgot to cap out your board. If you come from a very strong spot, it's even possible to push for Level 9 in Stage 5-5 or Stage 6-1 and add another Legendary Threat or Janna.Â
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